<Spawns>
  <Points>
    <Name>Spawner</Name>
    <UniqueId>0ba83683-01a8-4555-9ab8-37663f3db861</UniqueId>
    <Map>Ilshenar</Map>
    <X>1253</X>
    <Y>588</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1253</CentreX>
    <CentreY>588</CentreY>
    <CentreZ>-10</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>150</MinDelay>
    <MaxDelay>600</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>TinkerGuildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Spawner</Name>
    <UniqueId>74e5c6bd-c735-46a6-9c1d-7008c2096dd4</UniqueId>
    <Map>Ilshenar</Map>
    <X>1253</X>
    <Y>588</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1253</CentreX>
    <CentreY>588</CentreY>
    <CentreZ>-10</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>150</MinDelay>
    <MaxDelay>600</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Tinker:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>evilmage/evilmagelord</Name>
    <UniqueId>6707ff5e-5d9f-4e69-ae6d-89be7ee9dd86</UniqueId>
    <Map>Ilshenar</Map>
    <X>1358</X>
    <Y>1037</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1363</CentreX>
    <CentreY>1042</CentreY>
    <CentreZ>-13</CentreZ>
    <Range>5</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>evilmage:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=evilmagelord:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>swampdrag</Name>
    <UniqueId>8b96754b-66bf-47d9-86e5-1f229001780c</UniqueId>
    <Map>Ilshenar</Map>
    <X>615</X>
    <Y>1190</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>645</CentreX>
    <CentreY>1220</CentreY>
    <CentreZ>-91</CentreZ>
    <Range>25</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>1</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>swampdragon:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>tribalberry</Name>
    <UniqueId>070928c4-ad62-41c6-bda0-20dcb0ef4229</UniqueId>
    <Map>Ilshenar</Map>
    <X>1028</X>
    <Y>695</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>1043</CentreX>
    <CentreY>710</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>5</Range>
    <MaxCount>7</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>tribalberry:MX=7:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>blood/poisonele/lich/lichlord</Name>
    <UniqueId>fab921dd-374a-44ac-ab8b-d53ae28dafa6</UniqueId>
    <Map>Ilshenar</Map>
    <X>303</X>
    <Y>81</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>313</CentreX>
    <CentreY>91</CentreY>
    <CentreZ>-18</CentreZ>
    <Range>15</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>bloodelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=poisonelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lich:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lichlord:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>wandering healer</Name>
    <UniqueId>7cec9f16-1006-4448-bbf1-2a52596b0a8d</UniqueId>
    <Map>Ilshenar</Map>
    <X>994</X>
    <Y>465</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>999</CentreX>
    <CentreY>470</CentreY>
    <CentreZ>-78</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>wandering healer 2</Name>
    <UniqueId>9593a76c-c924-40a4-a751-44107f9d8afb</UniqueId>
    <Map>Ilshenar</Map>
    <X>6</X>
    <Y>895</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>11</CentreX>
    <CentreY>900</CentreY>
    <CentreZ>-27</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Valor  greaterdragon</Name>
    <UniqueId>5b753e27-57ce-4d4f-99e7-e069f54d17a4</UniqueId>
    <Map>Ilshenar</Map>
    <X>352</X>
    <Y>390</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>372</CentreX>
    <CentreY>410</CentreY>
    <CentreZ>-61</CentreZ>
    <Range>20</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>4</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>GreaterDragon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Verite ele</Name>
    <UniqueId>9625e2fa-cbe0-43d5-b574-e1e22799426f</UniqueId>
    <Map>Ilshenar</Map>
    <X>1302</X>
    <Y>1500</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1307</CentreX>
    <CentreY>1505</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>veriteelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>RCentaur</Name>
    <UniqueId>9f9a0bd4-1089-4bf9-9d00-238e4083e5de</UniqueId>
    <Map>Ilshenar</Map>
    <X>435</X>
    <Y>1559</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>440</CentreX>
    <CentreY>1564</CentreY>
    <CentreZ>-29</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>centaur:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Agapite ele</Name>
    <UniqueId>741af2fc-d686-4363-9237-b758833bf1ab</UniqueId>
    <Map>Ilshenar</Map>
    <X>1316</X>
    <Y>1509</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1318</CentreX>
    <CentreY>1511</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>agapiteelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>dread/giant</Name>
    <UniqueId>eff8763f-7948-4e14-9f86-af28be070bbc</UniqueId>
    <Map>Ilshenar</Map>
    <X>1769</X>
    <Y>957</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>1789</CentreX>
    <CentreY>977</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>50</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>4</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>dreadspider:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=giantspider:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>unicorn</Name>
    <UniqueId>2003835b-ca78-477d-8ece-d55f94a4dbd7</UniqueId>
    <Map>Ilshenar</Map>
    <X>1541</X>
    <Y>1165</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>1571</CentreX>
    <CentreY>1195</CentreY>
    <CentreZ>-22</CentreZ>
    <Range>40</Range>
    <MaxCount>10</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>unicorn:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Spawner</Name>
    <UniqueId>a25dee4e-eaa0-40c2-a534-bd9f4e59d30c</UniqueId>
    <Map>Ilshenar</Map>
    <X>1235</X>
    <Y>543</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1235</CentreX>
    <CentreY>543</CentreY>
    <CentreZ>-6</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>150</MinDelay>
    <MaxDelay>600</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>FortuneTeller:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>scorp</Name>
    <UniqueId>c7fd6839-8928-4e99-9ee1-36f05c831ee8</UniqueId>
    <Map>Ilshenar</Map>
    <X>1769</X>
    <Y>926</Y>
    <Width>80</Width>
    <Height>80</Height>
    <CentreX>1809</CentreX>
    <CentreY>966</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>45</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Scorpion:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>serpentinedrag</Name>
    <UniqueId>5062463f-130f-4572-acdd-97ca308b7857</UniqueId>
    <Map>Ilshenar</Map>
    <X>469</X>
    <Y>1547</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>474</CentreX>
    <CentreY>1552</CentreY>
    <CentreZ>-27</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>45</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>serpentinedragon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>fireele/lavalizard</Name>
    <UniqueId>0bcecb89-a6e0-450c-83d6-33096c4768fc</UniqueId>
    <Map>Ilshenar</Map>
    <X>73</X>
    <Y>683</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>78</CentreX>
    <CentreY>688</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>fireelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lavalizard:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Valorite ele</Name>
    <UniqueId>86e2824e-07f9-463f-8963-35ebc8a0f171</UniqueId>
    <Map>Ilshenar</Map>
    <X>1297</X>
    <Y>1496</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1299</CentreX>
    <CentreY>1498</CentreY>
    <CentreZ>-13</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>valoriteelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ridgeback</Name>
    <UniqueId>f7d5d5ee-440e-4cab-b193-baab29af5b5b</UniqueId>
    <Map>Ilshenar</Map>
    <X>1063</X>
    <Y>474</Y>
    <Width>80</Width>
    <Height>80</Height>
    <CentreX>1103</CentreX>
    <CentreY>514</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>40</Range>
    <MaxCount>15</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ridgeback:MX=15:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ridgeback 2</Name>
    <UniqueId>27e0a8f8-9890-483f-ae3e-a974625c10e8</UniqueId>
    <Map>Ilshenar</Map>
    <X>1057</X>
    <Y>407</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>1082</CentreX>
    <CentreY>432</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>25</Range>
    <MaxCount>10</MaxCount>
    <MinDelay>59</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ridgeback:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ancientlich</Name>
    <UniqueId>ca310022-f3a2-41c9-9055-7bddf61a56ba</UniqueId>
    <Map>Ilshenar</Map>
    <X>111</X>
    <Y>1538</Y>
    <Width>14</Width>
    <Height>14</Height>
    <CentreX>118</CentreX>
    <CentreY>1545</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>20</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Ancientlich:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Spawner</Name>
    <UniqueId>bf4f61cc-aac0-4f8f-90dd-709bee9a0921</UniqueId>
    <Map>Ilshenar</Map>
    <X>1390</X>
    <Y>423</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1390</CentreX>
    <CentreY>423</CentreY>
    <CentreZ>-24</CentreZ>
    <Range>4</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Yorus:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Spawner</Name>
    <UniqueId>9fabdbc0-0749-4266-baf5-950a5ca98d93</UniqueId>
    <Map>Ilshenar</Map>
    <X>1420</X>
    <Y>407</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1420</CentreX>
    <CentreY>407</CentreY>
    <CentreZ>9</CentreZ>
    <Range>4</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Petrus:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Spawner</Name>
    <UniqueId>1cfc6a64-b191-4354-834e-3cdea62efe7a</UniqueId>
    <Map>Ilshenar</Map>
    <X>1178</X>
    <Y>1194</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1178</CentreX>
    <CentreY>1194</CentreY>
    <CentreZ>-25</CentreZ>
    <Range>4</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Jelrice:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Spawner</Name>
    <UniqueId>fecfd487-4e20-4524-87bd-bafae816b9c1</UniqueId>
    <Map>Ilshenar</Map>
    <X>1573</X>
    <Y>1046</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1573</CentreX>
    <CentreY>1046</CentreY>
    <CentreZ>-8</CentreZ>
    <Range>4</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Lissbet:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Spawner</Name>
    <UniqueId>026e0a5d-5b50-49bb-8a75-6098ffb70856</UniqueId>
    <Map>Ilshenar</Map>
    <X>1555</X>
    <Y>1188</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1555</CentreX>
    <CentreY>1188</CentreY>
    <CentreZ>-26</CentreZ>
    <Range>6</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Arielle:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Spawner</Name>
    <UniqueId>995d1c42-ab55-4746-b6da-210191ae910a</UniqueId>
    <Map>Ilshenar</Map>
    <X>1541</X>
    <Y>626</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1546</CentreX>
    <CentreY>631</CentreY>
    <CentreZ>-14</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>SpeckledScorpion:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Spawner</Name>
    <UniqueId>a4b6d9d4-c18d-45bc-bd32-4c1e4296831f</UniqueId>
    <Map>Ilshenar</Map>
    <X>1602</X>
    <Y>593</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1607</CentreX>
    <CentreY>598</CentreY>
    <CentreZ>-14</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>SpeckledScorpion:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Spawner</Name>
    <UniqueId>bb9dde26-983d-4d41-bc8a-3b5e7d1f50d2</UniqueId>
    <Map>Ilshenar</Map>
    <X>1595</X>
    <Y>624</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1600</CentreX>
    <CentreY>629</CentreY>
    <CentreZ>-14</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>SpeckledScorpion:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Spawner</Name>
    <UniqueId>6fe81bba-fc72-4001-9dc0-260729339248</UniqueId>
    <Map>Ilshenar</Map>
    <X>1583</X>
    <Y>605</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1588</CentreX>
    <CentreY>610</CentreY>
    <CentreZ>-14</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>SpeckledScorpion:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Spawner</Name>
    <UniqueId>3ccc3370-09fc-4a5c-a0f2-d09743ce34bd</UniqueId>
    <Map>Ilshenar</Map>
    <X>1571</X>
    <Y>592</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1576</CentreX>
    <CentreY>597</CentreY>
    <CentreZ>-14</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>SpeckledScorpion:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Spawner</Name>
    <UniqueId>b50cc0b8-f7e6-4ec8-9de1-608013549637</UniqueId>
    <Map>Ilshenar</Map>
    <X>1585</X>
    <Y>1199</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1595</CentreX>
    <CentreY>1209</CentreY>
    <CentreZ>-16</CentreZ>
    <Range>10</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>AriellesBauble:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Spawner</Name>
    <UniqueId>0417d38a-b925-4efc-9338-3a967e23e2bf</UniqueId>
    <Map>Ilshenar</Map>
    <X>2144</X>
    <Y>1208</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>2159</CentreX>
    <CentreY>1223</CentreY>
    <CentreZ>-60</CentreZ>
    <Range>15</Range>
    <MaxCount>10</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>BlightedCotton:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ThornyBriar</Name>
    <UniqueId>f66b4fb6-39ea-4b69-83b1-b6459efae182</UniqueId>
    <Map>Ilshenar</Map>
    <X>2191</X>
    <Y>1150</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>2211</CentreX>
    <CentreY>1170</CentreY>
    <CentreZ>-35</CentreZ>
    <Range>20</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>ThornyBriar:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Spawner</Name>
    <UniqueId>542b01b2-cd8d-4234-9487-85c2f5e80197</UniqueId>
    <Map>Ilshenar</Map>
    <X>851</X>
    <Y>801</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>851</CentreX>
    <CentreY>801</CentreY>
    <CentreZ>-60</CentreZ>
    <Range>0</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>PowerGenerator:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Spawner</Name>
    <UniqueId>7b1f28e0-907a-4d8c-864d-4727cda83277</UniqueId>
    <Map>Ilshenar</Map>
    <X>806</X>
    <Y>801</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>806</CentreX>
    <CentreY>801</CentreY>
    <CentreZ>-60</CentreZ>
    <Range>0</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>PowerGenerator:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Spawner</Name>
    <UniqueId>ff6aa639-f937-48f8-9ae4-29659c1e85e3</UniqueId>
    <Map>Ilshenar</Map>
    <X>851</X>
    <Y>756</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>851</CentreX>
    <CentreY>756</CentreY>
    <CentreZ>-60</CentreZ>
    <Range>0</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>PowerGenerator:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Spawner</Name>
    <UniqueId>25b4fc1c-75b1-49d9-8b15-1ba2e48d18c5</UniqueId>
    <Map>Ilshenar</Map>
    <X>806</X>
    <Y>756</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>806</CentreX>
    <CentreY>756</CentreY>
    <CentreZ>-60</CentreZ>
    <Range>0</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>PowerGenerator:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>animaltrainer/breeder</Name>
    <UniqueId>a6144e4c-a829-4c74-81ed-8caacbe60f83</UniqueId>
    <Map>Ilshenar</Map>
    <X>765</X>
    <Y>1155</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>770</CentreX>
    <CentreY>1160</CentreY>
    <CentreZ>-30</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>animaltrainer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>shadowironele</Name>
    <UniqueId>4c1189a8-8d50-472e-87e6-183effff460a</UniqueId>
    <Map>Ilshenar</Map>
    <X>1331</X>
    <Y>1483</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1336</CentreX>
    <CentreY>1488</CentreY>
    <CentreZ>17</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>shadowironelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>dread/giant spider</Name>
    <UniqueId>67294412-79c9-435c-af75-31194b6a0796</UniqueId>
    <Map>Ilshenar</Map>
    <X>1835</X>
    <Y>975</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1840</CentreX>
    <CentreY>980</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>15</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>dreadspider:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=giantspider:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>dullcopper ele</Name>
    <UniqueId>5d9d30ab-1a91-44a5-a696-13dd10f7c46c</UniqueId>
    <Map>Ilshenar</Map>
    <X>1315</X>
    <Y>1477</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>1340</CentreX>
    <CentreY>1502</CentreY>
    <CentreZ>-3</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>dullcopperelemental:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Copper ele</Name>
    <UniqueId>f8601626-fa65-4ea9-8361-be944a46f4dd</UniqueId>
    <Map>Ilshenar</Map>
    <X>1322</X>
    <Y>1531</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1327</CentreX>
    <CentreY>1536</CentreY>
    <CentreZ>-3</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>copperelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Twisted Weild GBW/Virulent</Name>
    <UniqueId>c3ce6e0b-fafd-481b-b1ad-201e768b14ae</UniqueId>
    <Map>Ilshenar</Map>
    <X>2173</X>
    <Y>1224</Y>
    <Width>8</Width>
    <Height>8</Height>
    <CentreX>2177</CentreX>
    <CentreY>1228</CentreY>
    <CentreZ>-60</CentreZ>
    <Range>25</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>0</MinDelay>
    <MaxDelay>0</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>8</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>GiantBlackWidow:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Virulent:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Swoop</Name>
    <UniqueId>0cdf0def-62bc-4cf4-b9a0-f67b6976b34d</UniqueId>
    <Map>Ilshenar</Map>
    <X>2221</X>
    <Y>1220</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>2223</CentreX>
    <CentreY>1222</CentreY>
    <CentreZ>9</CentreZ>
    <Range>10</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>30</MinDelay>
    <MaxDelay>60</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Swoop:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Twisted Weild 6 GBW/Silk</Name>
    <UniqueId>a97fb48b-8652-4dd8-b397-8f37a59c8b6c</UniqueId>
    <Map>Ilshenar</Map>
    <X>2154</X>
    <Y>1203</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>2157</CentreX>
    <CentreY>1206</CentreY>
    <CentreZ>-60</CentreZ>
    <Range>25</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>0</MinDelay>
    <MaxDelay>0</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>6</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>GiantBlackWidow:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Silk:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Twisted Weild 5 GBW</Name>
    <UniqueId>dab9a9b5-0a57-4083-b7e2-984ff0cfc525</UniqueId>
    <Map>Ilshenar</Map>
    <X>2134</X>
    <Y>1213</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>2137</CentreX>
    <CentreY>1216</CentreY>
    <CentreZ>-60</CentreZ>
    <Range>25</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>0</MinDelay>
    <MaxDelay>0</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>5</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>GiantBlackWidow:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>arielle</Name>
    <UniqueId>3f78d06b-106b-41aa-82cb-bfdc5769c9e5</UniqueId>
    <Map>Ilshenar</Map>
    <X>1548</X>
    <Y>1186</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1553</CentreX>
    <CentreY>1191</CentreY>
    <CentreZ>-25</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>arielle:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Kirin pass greaterdragon</Name>
    <UniqueId>518f6afe-a6b1-4123-a29b-9d728ccb161b</UniqueId>
    <Map>Ilshenar</Map>
    <X>118</X>
    <Y>897</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>123</CentreX>
    <CentreY>902</CentreY>
    <CentreZ>-29</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>greaterdragon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Golden/Bronze ele</Name>
    <UniqueId>12959003-663e-42d7-8766-ef36ddeee2d0</UniqueId>
    <Map>Ilshenar</Map>
    <X>1299</X>
    <Y>1515</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1309</CentreX>
    <CentreY>1525</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>goldenelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=bronzeelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Spawner</Name>
    <UniqueId>00404036-6ea8-45c7-b2bc-7278e763061a</UniqueId>
    <Map>Ilshenar</Map>
    <X>2187</X>
    <Y>1159</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>2207</CentreX>
    <CentreY>1179</CentreY>
    <CentreZ>-37</CentreZ>
    <Range>20</Range>
    <MaxCount>15</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Cusidhe:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Changeling:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=mldryad:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=satyr:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=direwolf:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>blloddungeonhealer</Name>
    <UniqueId>be6e85cc-994c-4d09-935a-5286cd165323</UniqueId>
    <Map>Ilshenar</Map>
    <X>1734</X>
    <Y>1155</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1739</CentreX>
    <CentreY>1160</CentreY>
    <CentreZ>-6</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>kirin</Name>
    <UniqueId>520136ab-b578-4c50-b2c7-3bef14d5dde0</UniqueId>
    <Map>Ilshenar</Map>
    <X>1599</X>
    <Y>1155</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>1624</CentreX>
    <CentreY>1180</CentreY>
    <CentreZ>-12</CentreZ>
    <Range>50</Range>
    <MaxCount>10</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>kirin:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>cyclophealer</Name>
    <UniqueId>14cc3bf9-56e0-4021-ba1e-56879a2a7e36</UniqueId>
    <Map>Ilshenar</Map>
    <X>853</X>
    <Y>1311</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>858</CentreX>
    <CentreY>1316</CentreY>
    <CentreZ>-71</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>montorhealer</Name>
    <UniqueId>9482826f-d12f-4f49-9026-5a9d5cb5a12c</UniqueId>
    <Map>Ilshenar</Map>
    <X>1702</X>
    <Y>193</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1707</CentreX>
    <CentreY>198</CentreY>
    <CentreZ>108</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ancientlayer healer</Name>
    <UniqueId>06613356-835c-4154-8944-24f66a297b15</UniqueId>
    <Map>Ilshenar</Map>
    <X>923</X>
    <Y>496</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>928</CentreX>
    <CentreY>501</CentreY>
    <CentreZ>-60</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>elehealer</Name>
    <UniqueId>2fa46672-e638-4d49-935b-4cbd1fb65398</UniqueId>
    <Map>Ilshenar</Map>
    <X>18</X>
    <Y>1181</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>23</CentreX>
    <CentreY>1186</CentreY>
    <CentreZ>-26</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Blue Ben 1</Name>
    <UniqueId>2ca612b8-a03e-4919-b581-e8d0be6a7c49</UniqueId>
    <Map>Ilshenar</Map>
    <X>477</X>
    <Y>1523</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>478</CentreX>
    <CentreY>1524</CentreY>
    <CentreZ>-8</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>False</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>BlueBen:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>lizardmanforthealer</Name>
    <UniqueId>e039310c-4ff0-4206-a904-2a4ac12fb46f</UniqueId>
    <Map>Ilshenar</Map>
    <X>307</X>
    <Y>1383</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>312</CentreX>
    <CentreY>1388</CentreY>
    <CentreZ>-15</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>compassionhealer</Name>
    <UniqueId>b3689e1d-8cde-4937-baf5-c78506c92d63</UniqueId>
    <Map>Ilshenar</Map>
    <X>1203</X>
    <Y>475</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1208</CentreX>
    <CentreY>480</CentreY>
    <CentreZ>-13</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>spiritualityhealer</Name>
    <UniqueId>5cab36a6-9ee1-451f-bc1c-7a5cbc445e32</UniqueId>
    <Map>Ilshenar</Map>
    <X>1446</X>
    <Y>1469</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1451</CentreX>
    <CentreY>1474</CentreY>
    <CentreZ>-25</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>sacrificehealer</Name>
    <UniqueId>98cb2d73-6671-4192-81be-4c420bb5ec99</UniqueId>
    <Map>Ilshenar</Map>
    <X>1177</X>
    <Y>1281</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1182</CentreX>
    <CentreY>1286</CentreY>
    <CentreZ>-30</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>chaoshealer</Name>
    <UniqueId>e8ebbbd5-0d5f-489d-b0c8-58bab8f0c2e6</UniqueId>
    <Map>Ilshenar</Map>
    <X>1749</X>
    <Y>231</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1754</CentreX>
    <CentreY>236</CentreY>
    <CentreZ>58</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ahnkdungeon</Name>
    <UniqueId>c09ae55d-9843-4f64-bfcc-e3e3e6e6ea0f</UniqueId>
    <Map>Ilshenar</Map>
    <X>570</X>
    <Y>1137</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>575</CentreX>
    <CentreY>1142</CentreY>
    <CentreZ>-100</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>wispdungeonhealer</Name>
    <UniqueId>fcddadd4-4410-4821-bc6d-08a3eee25b01</UniqueId>
    <Map>Ilshenar</Map>
    <X>637</X>
    <Y>1295</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>642</CentreX>
    <CentreY>1300</CentreY>
    <CentreZ>-58</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>valorhealer</Name>
    <UniqueId>02918062-334c-4863-a67f-8c5629e6874b</UniqueId>
    <Map>Ilshenar</Map>
    <X>524</X>
    <Y>199</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>529</CentreX>
    <CentreY>204</CentreY>
    <CentreZ>-46</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>savagecamphealer</Name>
    <UniqueId>633ea38c-eedf-4b48-8394-297cfd6de2e8</UniqueId>
    <Map>Ilshenar</Map>
    <X>1139</X>
    <Y>649</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1144</CentreX>
    <CentreY>654</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>blkcastlehealer</Name>
    <UniqueId>4b074bd5-6a13-48fd-93d8-4a8f59599311</UniqueId>
    <Map>Ilshenar</Map>
    <X>1111</X>
    <Y>650</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1116</CentreX>
    <CentreY>655</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>honor healer</Name>
    <UniqueId>8afbe3fd-4372-4117-a234-4771a59af02a</UniqueId>
    <Map>Ilshenar</Map>
    <X>747</X>
    <Y>725</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>752</CentreX>
    <CentreY>730</CentreY>
    <CentreZ>-29</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>justice healer</Name>
    <UniqueId>0e721539-5bbf-4394-bac8-8d99f0a92d1f</UniqueId>
    <Map>Ilshenar</Map>
    <X>973</X>
    <Y>1007</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>978</CentreX>
    <CentreY>1012</CentreY>
    <CentreZ>-41</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>exodushealer</Name>
    <UniqueId>3ffbdff0-1af1-4b37-b753-c7dd66c5efc2</UniqueId>
    <Map>Ilshenar</Map>
    <X>833</X>
    <Y>808</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>838</CentreX>
    <CentreY>813</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>rockdungeonhealer</Name>
    <UniqueId>53ddb688-13a2-4a8d-9182-4a97c2d4ec93</UniqueId>
    <Map>Ilshenar</Map>
    <X>1780</X>
    <Y>567</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1785</CentreX>
    <CentreY>572</CentreY>
    <CentreZ>70</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>scorcersdungeon</Name>
    <UniqueId>3d182dfa-fff1-406d-b6e5-6f06bae31a04</UniqueId>
    <Map>Ilshenar</Map>
    <X>550</X>
    <Y>459</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>555</CentreX>
    <CentreY>464</CentreY>
    <CentreZ>-55</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ariellesbauble</Name>
    <UniqueId>ccece782-2570-4800-af86-040be3f88af8</UniqueId>
    <Map>Ilshenar</Map>
    <X>1513</X>
    <Y>1158</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>1543</CentreX>
    <CentreY>1188</CentreY>
    <CentreZ>-25</CentreZ>
    <Range>5</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ariellesbauble:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>executioner</Name>
    <UniqueId>8b26324b-36fe-4105-b040-2a53405632a5</UniqueId>
    <Map>Ilshenar</Map>
    <X>2086</X>
    <Y>50</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2091</CentreX>
    <CentreY>55</CentreY>
    <CentreZ>-32</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>executioner:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ancientlair#0</Name>
    <UniqueId>49b0b67c-dbae-4038-b11b-72ea78e40c72</UniqueId>
    <Map>Ilshenar</Map>
    <X>20</X>
    <Y>659</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>50</CentreX>
    <CentreY>689</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>10</MinDelay>
    <MaxDelay>20</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>AncientWyrm:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ancientlair#1</Name>
    <UniqueId>05fcf19d-c65a-4e50-8788-5cf59b2246ce</UniqueId>
    <Map>Ilshenar</Map>
    <X>100</X>
    <Y>701</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>115</CentreX>
    <CentreY>716</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>15</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>fireelemental:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lavalizard:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ancientlair#2</Name>
    <UniqueId>42e462da-0c14-448d-a34e-d3e88a7b5b6c</UniqueId>
    <Map>Ilshenar</Map>
    <X>121</X>
    <Y>68</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>131</CentreX>
    <CentreY>78</CentreY>
    <CentreZ>0</CentreZ>
    <Range>10</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>fireelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lavalizard:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ancientlair#3</Name>
    <UniqueId>32c31acd-5ca7-4f32-8ff1-4e416f25f1c1</UniqueId>
    <Map>Ilshenar</Map>
    <X>44</X>
    <Y>708</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>54</CentreX>
    <CentreY>718</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>10</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>fireelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lavalizard:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ancientlair#4</Name>
    <UniqueId>f460e4a6-94f2-4d65-8d54-ea2eebd61179</UniqueId>
    <Map>Ilshenar</Map>
    <X>67</X>
    <Y>703</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>82</CentreX>
    <CentreY>718</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>15</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>fireelemental:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lavalizard:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ancientlair#5</Name>
    <UniqueId>4ddccd5d-517b-4767-9ff0-7849933f2cdb</UniqueId>
    <Map>Ilshenar</Map>
    <X>69</X>
    <Y>677</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>79</CentreX>
    <CentreY>687</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>10</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>fireelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=lavalizard:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ankh#0</Name>
    <UniqueId>c5cf609b-a4a9-42b2-98f2-7dbbd95b91df</UniqueId>
    <Map>Ilshenar</Map>
    <X>109</X>
    <Y>1510</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>129</CentreX>
    <CentreY>1530</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>40</Range>
    <MaxCount>9</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Ratman:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Ratmanarcher:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Ratmanmage:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ankh#1</Name>
    <UniqueId>7317374d-6c89-4c68-9e55-1b7b499275e4</UniqueId>
    <Map>Ilshenar</Map>
    <X>56</X>
    <Y>1506</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>71</CentreX>
    <CentreY>1521</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>40</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Hellhound:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Imp:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ankh#2</Name>
    <UniqueId>6d69f1e0-6b01-48aa-9e49-9619b6d1927d</UniqueId>
    <Map>Ilshenar</Map>
    <X>80</X>
    <Y>1464</Y>
    <Width>14</Width>
    <Height>14</Height>
    <CentreX>87</CentreX>
    <CentreY>1471</CentreY>
    <CentreZ>-22</CentreZ>
    <Range>7</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Evilmage:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ankh#3</Name>
    <UniqueId>839a7fb9-e6cb-4917-b764-e3f0ef4423c5</UniqueId>
    <Map>Ilshenar</Map>
    <X>56</X>
    <Y>1464</Y>
    <Width>14</Width>
    <Height>14</Height>
    <CentreX>63</CentreX>
    <CentreY>1471</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>7</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Evilmage:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ankh#4</Name>
    <UniqueId>52431e29-906b-4fd5-9676-491088c5b421</UniqueId>
    <Map>Ilshenar</Map>
    <X>29</X>
    <Y>1481</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>39</CentreX>
    <CentreY>1491</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>10</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Daemon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ankh#5</Name>
    <UniqueId>30a3b067-9509-4ea7-98b9-b0e80bd93958</UniqueId>
    <Map>Ilshenar</Map>
    <X>24</X>
    <Y>1452</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>34</CentreX>
    <CentreY>1462</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>10</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Bloodelemental:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ankh#6</Name>
    <UniqueId>a601acc9-fbf3-4cc7-8af4-e65bb9c3ed4c</UniqueId>
    <Map>Ilshenar</Map>
    <X>8</X>
    <Y>1496</Y>
    <Width>14</Width>
    <Height>14</Height>
    <CentreX>15</CentreX>
    <CentreY>1503</CentreY>
    <CentreZ>-27</CentreZ>
    <Range>7</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Imp:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ankh#7</Name>
    <UniqueId>62b2a0cb-ef52-4e49-82f7-4db6ed65c934</UniqueId>
    <Map>Ilshenar</Map>
    <X>55</X>
    <Y>1439</Y>
    <Width>14</Width>
    <Height>14</Height>
    <CentreX>62</CentreX>
    <CentreY>1446</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>7</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Evilmage:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ankh#8</Name>
    <UniqueId>0d153c77-d1ed-4965-9a0d-471cf3a0e721</UniqueId>
    <Map>Ilshenar</Map>
    <X>24</X>
    <Y>1403</Y>
    <Width>14</Width>
    <Height>14</Height>
    <CentreX>31</CentreX>
    <CentreY>1410</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>11</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Skeletalknight:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ankh#9</Name>
    <UniqueId>d250373c-2e19-4338-9296-cc3f0f9da059</UniqueId>
    <Map>Ilshenar</Map>
    <X>79</X>
    <Y>1440</Y>
    <Width>14</Width>
    <Height>14</Height>
    <CentreX>86</CentreX>
    <CentreY>1447</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>15</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Mummy:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ankh#10</Name>
    <UniqueId>e04234e1-b03c-4323-83e9-c258b3bd0c0a</UniqueId>
    <Map>Ilshenar</Map>
    <X>114</X>
    <Y>1425</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>124</CentreX>
    <CentreY>1435</CentreY>
    <CentreZ>-16</CentreZ>
    <Range>20</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Skeletalmage:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ankh#11</Name>
    <UniqueId>58588b01-f19f-4b1a-8cae-8bdafa64cddb</UniqueId>
    <Map>Ilshenar</Map>
    <X>117</X>
    <Y>1429</Y>
    <Width>14</Width>
    <Height>14</Height>
    <CentreX>124</CentreX>
    <CentreY>1436</CentreY>
    <CentreZ>-16</CentreZ>
    <Range>15</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Lich:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ankh#12</Name>
    <UniqueId>5da28724-e5d0-499f-a6f0-3e889ebc1bed</UniqueId>
    <Map>Ilshenar</Map>
    <X>97</X>
    <Y>1380</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>107</CentreX>
    <CentreY>1390</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>10</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Lich:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ankh#13</Name>
    <UniqueId>6b456ffe-acd4-4c15-b33f-cc296928dda5</UniqueId>
    <Map>Ilshenar</Map>
    <X>111</X>
    <Y>1311</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>131</CentreX>
    <CentreY>1331</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>20</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Lichlord:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Rottingcorpse:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ankh#14</Name>
    <UniqueId>8f4a6848-7ecc-4997-9e5f-e3dbfb2d9236</UniqueId>
    <Map>Ilshenar</Map>
    <X>112</X>
    <Y>1312</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>132</CentreX>
    <CentreY>1332</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>20</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Zombie:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ankh#15</Name>
    <UniqueId>23a91448-b215-4780-b30a-922925a49427</UniqueId>
    <Map>Ilshenar</Map>
    <X>35</X>
    <Y>1283</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>55</CentreX>
    <CentreY>1303</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>30</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Skeleton:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Skeletalknight:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Skeletalmage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ankh#16</Name>
    <UniqueId>ec852caf-9f22-4db9-9a2e-aa83adf79601</UniqueId>
    <Map>Ilshenar</Map>
    <X>30</X>
    <Y>890</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>45</CentreX>
    <CentreY>905</CentreY>
    <CentreZ>-29</CentreZ>
    <Range>30</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Fireelemental:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ankh#17</Name>
    <UniqueId>a7494a7e-296b-44c6-b675-ea1dc05c19e9</UniqueId>
    <Map>Ilshenar</Map>
    <X>37</X>
    <Y>834</Y>
    <Width>24</Width>
    <Height>24</Height>
    <CentreX>49</CentreX>
    <CentreY>846</CentreY>
    <CentreZ>-30</CentreZ>
    <Range>12</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Poisonelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ankh#18</Name>
    <UniqueId>e814a41f-b6bf-4552-91e2-b1416a21b590</UniqueId>
    <Map>Ilshenar</Map>
    <X>99</X>
    <Y>893</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>114</CentreX>
    <CentreY>908</CentreY>
    <CentreZ>-26</CentreZ>
    <Range>25</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Earthelemental:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ankh#19</Name>
    <UniqueId>57b77520-d647-4940-a76c-3948b3e62df7</UniqueId>
    <Map>Ilshenar</Map>
    <X>87</X>
    <Y>944</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>102</CentreX>
    <CentreY>959</CentreY>
    <CentreZ>-43</CentreZ>
    <Range>20</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Poisonelemental:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ankh#20</Name>
    <UniqueId>eb832ed1-6595-459d-865e-afe9e3c41079</UniqueId>
    <Map>Ilshenar</Map>
    <X>133</X>
    <Y>938</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>148</CentreX>
    <CentreY>953</CentreY>
    <CentreZ>-29</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Kirin:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ankh#21</Name>
    <UniqueId>3b708479-7386-40ef-80ca-1ac21d2de8d2</UniqueId>
    <Map>Ilshenar</Map>
    <X>14</X>
    <Y>994</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>29</CentreX>
    <CentreY>1009</CentreY>
    <CentreZ>-27</CentreZ>
    <Range>35</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Dragon:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ankh#22</Name>
    <UniqueId>ae398717-2d8b-483f-91eb-b4b164fa1a30</UniqueId>
    <Map>Ilshenar</Map>
    <X>14</X>
    <Y>1001</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>29</CentreX>
    <CentreY>1016</CentreY>
    <CentreZ>-27</CentreZ>
    <Range>35</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Drake:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ankh#23</Name>
    <UniqueId>d63cc7aa-c89e-4625-8ff9-ae11e475ab86</UniqueId>
    <Map>Ilshenar</Map>
    <X>67</X>
    <Y>1031</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>87</CentreX>
    <CentreY>1051</CentreY>
    <CentreZ>-29</CentreZ>
    <Range>35</Range>
    <MaxCount>10</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Earthelemental:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Mongbat:MX=7:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ankh#24</Name>
    <UniqueId>2677ff48-29b9-4d10-ad4b-432d2f80b2ee</UniqueId>
    <Map>Ilshenar</Map>
    <X>88</X>
    <Y>1090</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>108</CentreX>
    <CentreY>1110</CentreY>
    <CentreZ>-27</CentreZ>
    <Range>30</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Earthelemental:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ankh#25</Name>
    <UniqueId>f3354d6f-9a0c-4391-af1a-9d8f7339ea9a</UniqueId>
    <Map>Ilshenar</Map>
    <X>89</X>
    <Y>1148</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>99</CentreX>
    <CentreY>1158</CentreY>
    <CentreZ>-23</CentreZ>
    <Range>10</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Toxicelemental:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ankh#26</Name>
    <UniqueId>c674f2b0-70df-4f63-ad6e-00502a467325</UniqueId>
    <Map>Ilshenar</Map>
    <X>61</X>
    <Y>1166</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>66</CentreX>
    <CentreY>1171</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>10</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Nightmare:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ankh#27</Name>
    <UniqueId>14ffc1f6-9858-4752-a443-aebbd84db736</UniqueId>
    <Map>Ilshenar</Map>
    <X>428</X>
    <Y>1542</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>438</CentreX>
    <CentreY>1552</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>20</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Pixie:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ankh#28</Name>
    <UniqueId>d57f431a-9526-4122-8140-064b8d735f2c</UniqueId>
    <Map>Ilshenar</Map>
    <X>436</X>
    <Y>1537</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>451</CentreX>
    <CentreY>1552</CentreY>
    <CentreZ>-27</CentreZ>
    <Range>25</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Wisp:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ankh#29</Name>
    <UniqueId>1e342879-f824-4f83-81ce-dfcc306783fd</UniqueId>
    <Map>Ilshenar</Map>
    <X>458</X>
    <Y>1537</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>473</CentreX>
    <CentreY>1552</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>20</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Serpentinedragon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Blood#0</Name>
    <UniqueId>44f9b695-6515-4b6c-8767-cb76de8f6632</UniqueId>
    <Map>Ilshenar</Map>
    <X>2099</X>
    <Y>831</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>2114</CentreX>
    <CentreY>846</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>30</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Imp:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Blood#1</Name>
    <UniqueId>4a743afa-acd0-4867-960c-812964f832ec</UniqueId>
    <Map>Ilshenar</Map>
    <X>2044</X>
    <Y>830</Y>
    <Width>14</Width>
    <Height>14</Height>
    <CentreX>2051</CentreX>
    <CentreY>837</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>15</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Imp:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Blood#2</Name>
    <UniqueId>8f73f9eb-9e29-410f-8154-fb15f5c901b3</UniqueId>
    <Map>Ilshenar</Map>
    <X>2043</X>
    <Y>852</Y>
    <Width>14</Width>
    <Height>14</Height>
    <CentreX>2050</CentreX>
    <CentreY>859</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>15</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Hellcat:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Blood#3</Name>
    <UniqueId>c0addcc8-6213-4c6a-bf53-af4e570bd9f1</UniqueId>
    <Map>Ilshenar</Map>
    <X>2083</X>
    <Y>861</Y>
    <Width>14</Width>
    <Height>14</Height>
    <CentreX>2090</CentreX>
    <CentreY>868</CentreY>
    <CentreZ>-14</CentreZ>
    <Range>15</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Hellcat:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Blood#4</Name>
    <UniqueId>72f6ece6-04b1-4cfe-a6de-02af470a7556</UniqueId>
    <Map>Ilshenar</Map>
    <X>2170</X>
    <Y>829</Y>
    <Width>14</Width>
    <Height>14</Height>
    <CentreX>2177</CentreX>
    <CentreY>836</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>15</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Imp:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Blood#5</Name>
    <UniqueId>f8d7d59b-a383-43a4-85d0-bc860a9b0e5c</UniqueId>
    <Map>Ilshenar</Map>
    <X>2170</X>
    <Y>851</Y>
    <Width>14</Width>
    <Height>14</Height>
    <CentreX>2177</CentreX>
    <CentreY>858</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>15</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Imp:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Blood#6</Name>
    <UniqueId>9cd3d7d8-e50d-4b10-97e6-c9bc06cd635d</UniqueId>
    <Map>Ilshenar</Map>
    <X>2131</X>
    <Y>861</Y>
    <Width>14</Width>
    <Height>14</Height>
    <CentreX>2138</CentreX>
    <CentreY>868</CentreY>
    <CentreZ>-14</CentreZ>
    <Range>15</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Imp:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Blood#7</Name>
    <UniqueId>5555b8f0-5e30-47ff-bd99-f52e573ffad6</UniqueId>
    <Map>Ilshenar</Map>
    <X>2131</X>
    <Y>861</Y>
    <Width>14</Width>
    <Height>14</Height>
    <CentreX>2138</CentreX>
    <CentreY>868</CentreY>
    <CentreZ>-14</CentreZ>
    <Range>7</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Bloodelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Blood#8</Name>
    <UniqueId>d9e454f5-023c-4832-9151-986afd039c9d</UniqueId>
    <Map>Ilshenar</Map>
    <X>2100</X>
    <Y>902</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>2115</CentreX>
    <CentreY>917</CentreY>
    <CentreZ>-23</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Balron:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Blood#9</Name>
    <UniqueId>0f472f92-ca90-441c-8542-93e9d922ce3c</UniqueId>
    <Map>Ilshenar</Map>
    <X>2160</X>
    <Y>910</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>2170</CentreX>
    <CentreY>920</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>32</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Bloodelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Blood#10</Name>
    <UniqueId>52a2125e-64f3-4a2a-b4f0-1c9c817800d5</UniqueId>
    <Map>Ilshenar</Map>
    <X>2048</X>
    <Y>897</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>2058</CentreX>
    <CentreY>907</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>20</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Bloodelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Blood#11</Name>
    <UniqueId>e606bf75-7115-4207-81f6-f73d3cbbc19e</UniqueId>
    <Map>Ilshenar</Map>
    <X>2048</X>
    <Y>922</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>2058</CentreX>
    <CentreY>932</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>20</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Bloodelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Blood#12</Name>
    <UniqueId>f4e3e181-b529-452c-993b-4dd7e5d898aa</UniqueId>
    <Map>Ilshenar</Map>
    <X>2073</X>
    <Y>941</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>2083</CentreX>
    <CentreY>951</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Daemon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Blood#13</Name>
    <UniqueId>0894f197-c8cf-4232-9273-7fe852c55ba0</UniqueId>
    <Map>Ilshenar</Map>
    <X>2104</X>
    <Y>941</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>2114</CentreX>
    <CentreY>951</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Daemon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Blood#14</Name>
    <UniqueId>338c6666-aba9-4b4a-96cf-2165e1128527</UniqueId>
    <Map>Ilshenar</Map>
    <X>2136</X>
    <Y>941</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>2146</CentreX>
    <CentreY>951</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Daemon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Blood#15</Name>
    <UniqueId>9eff15b1-6885-44c8-8f01-288e76019884</UniqueId>
    <Map>Ilshenar</Map>
    <X>2098</X>
    <Y>1002</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>2113</CentreX>
    <CentreY>1017</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>30</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Succubus:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Hellcat:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Exodus#0</Name>
    <UniqueId>eb97fbdb-dfc3-41a9-8cd9-802587c161c3</UniqueId>
    <Map>Ilshenar</Map>
    <X>1950</X>
    <Y>86</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>1980</CentreX>
    <CentreY>116</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>40</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>EnslavedGargoyle:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=GolemController:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Exodus#1</Name>
    <UniqueId>5a9cef7e-d27b-4130-a1bf-a171eb577911</UniqueId>
    <Map>Ilshenar</Map>
    <X>1924</X>
    <Y>101</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>1939</CentreX>
    <CentreY>116</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>25</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>ExodusMinion:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Exodus#2</Name>
    <UniqueId>8905a637-c0e8-4955-a7d2-f126af52fcaf</UniqueId>
    <Map>Ilshenar</Map>
    <X>1874</X>
    <Y>96</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>1894</CentreX>
    <CentreY>116</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>30</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>GolemController:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ExodusOverseer:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Exodus#3</Name>
    <UniqueId>5cc4391a-3458-402b-b607-01943df4b4f2</UniqueId>
    <Map>Ilshenar</Map>
    <X>1954</X>
    <Y>154</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1964</CentreX>
    <CentreY>164</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>GolemController:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Exodus#4</Name>
    <UniqueId>e3f4e4a6-5903-4238-b988-613f3d47ab95</UniqueId>
    <Map>Ilshenar</Map>
    <X>1922</X>
    <Y>154</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1932</CentreX>
    <CentreY>164</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>GolemController:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Exodus#5</Name>
    <UniqueId>afc65889-36ed-4523-ab13-733345bb215f</UniqueId>
    <Map>Ilshenar</Map>
    <X>1917</X>
    <Y>181</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>1932</CentreX>
    <CentreY>196</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>20</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>GolemController:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Golem:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Exodus#6</Name>
    <UniqueId>781e2d5d-18fe-4fe0-901c-a7fcd7fd5705</UniqueId>
    <Map>Ilshenar</Map>
    <X>1885</X>
    <Y>150</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1895</CentreX>
    <CentreY>160</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>GargoyleDestroyer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Exodus#7</Name>
    <UniqueId>1bc0d12b-f413-4eb0-b8a3-1e7db0afbc48</UniqueId>
    <Map>Ilshenar</Map>
    <X>1964</X>
    <Y>177</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>1979</CentreX>
    <CentreY>192</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>20</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>ExodusOverseer:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ExodusMinion:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Exodus#8</Name>
    <UniqueId>83cf14b4-13bc-474f-9966-1f2ea7f1fe4e</UniqueId>
    <Map>Ilshenar</Map>
    <X>1986</X>
    <Y>154</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1996</CentreX>
    <CentreY>164</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>GolemController:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Exodus#9</Name>
    <UniqueId>234ffdc8-d77b-4bfc-8b95-d4e27b824f6f</UniqueId>
    <Map>Ilshenar</Map>
    <X>2022</X>
    <Y>174</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>2032</CentreX>
    <CentreY>184</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>GargoyleEnforcer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Exodus#10</Name>
    <UniqueId>e8faf199-dd8c-44bc-a7f0-835dee69f833</UniqueId>
    <Map>Ilshenar</Map>
    <X>2053</X>
    <Y>173</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>2063</CentreX>
    <CentreY>183</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>GargoyleEnforcer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Exodus#11</Name>
    <UniqueId>af892063-a3e6-449c-926e-481233e500fd</UniqueId>
    <Map>Ilshenar</Map>
    <X>2048</X>
    <Y>153</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>2058</CentreX>
    <CentreY>163</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>15</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>GargoyleEnforcer:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=GargoyleDestroyer:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Exodus#12</Name>
    <UniqueId>b0f1f445-fc0d-4e91-8041-f72e322dd02c</UniqueId>
    <Map>Ilshenar</Map>
    <X>2034</X>
    <Y>133</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>2044</CentreX>
    <CentreY>143</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>15</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>GolemController:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Golem:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ExodusMinion:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Exodus#13</Name>
    <UniqueId>e693ccd3-da1a-457a-ad26-ec49519c5d66</UniqueId>
    <Map>Ilshenar</Map>
    <X>2061</X>
    <Y>106</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>2071</CentreX>
    <CentreY>116</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>15</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>GolemController:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ExodusOverseer:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Exodus#14</Name>
    <UniqueId>4a9a1d04-286e-4078-ba50-e216c1b20ee7</UniqueId>
    <Map>Ilshenar</Map>
    <X>2034</X>
    <Y>77</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>2044</CentreX>
    <CentreY>87</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>15</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>ExodusMinion:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Golem:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Exodus#15</Name>
    <UniqueId>4d8c8f81-47e8-43ec-9981-a4a4788a5dd0</UniqueId>
    <Map>Ilshenar</Map>
    <X>2021</X>
    <Y>38</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>2031</CentreX>
    <CentreY>48</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>GargoyleEnforcer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Exodus#16</Name>
    <UniqueId>fce3457b-fc20-407b-aecc-9fba07e4bec7</UniqueId>
    <Map>Ilshenar</Map>
    <X>2028</X>
    <Y>57</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>2038</CentreX>
    <CentreY>67</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>GargoyleDestroyer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Exodus#17</Name>
    <UniqueId>4479aa51-4bad-45b7-b281-03996206904a</UniqueId>
    <Map>Ilshenar</Map>
    <X>1985</X>
    <Y>57</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1995</CentreX>
    <CentreY>67</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>20</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>GolemController:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Exodus#18</Name>
    <UniqueId>74f7e290-51a2-451e-833c-3f154764c600</UniqueId>
    <Map>Ilshenar</Map>
    <X>1970</X>
    <Y>29</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1980</CentreX>
    <CentreY>39</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>15</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>ExodusOverseer:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ExodusMinion:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=GolemController:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Exodus#19</Name>
    <UniqueId>1b8c1cbb-6bd0-481a-8826-b03ee83bb3f6</UniqueId>
    <Map>Ilshenar</Map>
    <X>1921</X>
    <Y>57</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1931</CentreX>
    <CentreY>67</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>GolemController:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Exodus#20</Name>
    <UniqueId>77a6554e-eecd-4a45-95e8-91acff034c6e</UniqueId>
    <Map>Ilshenar</Map>
    <X>1886</X>
    <Y>62</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1896</CentreX>
    <CentreY>72</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>GargoyleDestroyer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Exodus#21</Name>
    <UniqueId>616abbe9-c895-4a82-866e-2838f38206ce</UniqueId>
    <Map>Ilshenar</Map>
    <X>1917</X>
    <Y>20</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>1932</CentreX>
    <CentreY>35</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>20</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>GolemController:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Golem:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Mushroom#0</Name>
    <UniqueId>51662c8f-3358-46f3-adad-1c4c70998444</UniqueId>
    <Map>Ilshenar</Map>
    <X>1434</X>
    <Y>1509</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1444</CentreX>
    <CentreY>1519</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>10</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>mushroomtrap:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Mushroom#1</Name>
    <UniqueId>6cf1a862-f926-4c04-acfd-0cc06ec9d7bf</UniqueId>
    <Map>Ilshenar</Map>
    <X>1431</X>
    <Y>1522</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1441</CentreX>
    <CentreY>1532</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>10</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>mushroomtrap:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Mushroom#2</Name>
    <UniqueId>045180a6-2b8c-4a3f-bd6a-23f5fa2dea9a</UniqueId>
    <Map>Ilshenar</Map>
    <X>1411</X>
    <Y>1494</Y>
    <Width>8</Width>
    <Height>8</Height>
    <CentreX>1415</CentreX>
    <CentreY>1498</CentreY>
    <CentreZ>-27</CentreZ>
    <Range>4</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>mushroomtrap:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Mushroom#3</Name>
    <UniqueId>3f2e2bac-adbc-4797-a1e4-ea50741efd04</UniqueId>
    <Map>Ilshenar</Map>
    <X>1454</X>
    <Y>1485</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1464</CentreX>
    <CentreY>1495</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>10</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>mushroomtrap:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#0</Name>
    <UniqueId>aeeec170-11f5-4564-9d73-746b41405d7e</UniqueId>
    <Map>Ilshenar</Map>
    <X>1733</X>
    <Y>314</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>1763</CentreX>
    <CentreY>344</CentreY>
    <CentreZ>52</CentreZ>
    <Range>30</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Dragon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#1</Name>
    <UniqueId>cc2baa76-8532-4c0c-9862-05b726f0a3f4</UniqueId>
    <Map>Ilshenar</Map>
    <X>1770</X>
    <Y>415</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>1790</CentreX>
    <CentreY>435</CentreY>
    <CentreZ>-10</CentreZ>
    <Range>25</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Earthelemental:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#2</Name>
    <UniqueId>d9bb53fa-fd2e-4b66-80df-dcdea2937b8b</UniqueId>
    <Map>Ilshenar</Map>
    <X>1755</X>
    <Y>419</Y>
    <Width>100</Width>
    <Height>100</Height>
    <CentreX>1805</CentreX>
    <CentreY>469</CentreY>
    <CentreZ>-9</CentreZ>
    <Range>50</Range>
    <MaxCount>14</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Mongbat:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Airelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Giantspider:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Earthelemental:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Scorpion:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#3</Name>
    <UniqueId>d021d0a7-454c-49e6-a74b-61a83cdbacfb</UniqueId>
    <Map>Ilshenar</Map>
    <X>1842</X>
    <Y>474</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1852</CentreX>
    <CentreY>484</CentreY>
    <CentreZ>-13</CentreZ>
    <Range>20</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Stonegargoyle:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#4</Name>
    <UniqueId>bed8091e-414b-4e24-85a8-8b5f6563b29a</UniqueId>
    <Map>Ilshenar</Map>
    <X>1826</X>
    <Y>487</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>1856</CentreX>
    <CentreY>517</CentreY>
    <CentreZ>-14</CentreZ>
    <Range>30</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Brigand:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#5</Name>
    <UniqueId>725e5442-803a-4db3-a0bb-4f39db2df71f</UniqueId>
    <Map>Ilshenar</Map>
    <X>1765</X>
    <Y>520</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1775</CentreX>
    <CentreY>530</CentreY>
    <CentreZ>66</CentreZ>
    <Range>10</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Airelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#6</Name>
    <UniqueId>a8322f59-e601-4b0f-ae52-403996b639c3</UniqueId>
    <Map>Ilshenar</Map>
    <X>1788</X>
    <Y>561</Y>
    <Width>80</Width>
    <Height>80</Height>
    <CentreX>1828</CentreX>
    <CentreY>601</CentreY>
    <CentreZ>38</CentreZ>
    <Range>40</Range>
    <MaxCount>8</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Wyvern:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Mummy:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#7</Name>
    <UniqueId>8245dec9-b268-40f6-867e-bc0a1cdbf062</UniqueId>
    <Map>Ilshenar</Map>
    <X>1717</X>
    <Y>606</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1717</CentreX>
    <CentreY>606</CentreY>
    <CentreZ>17</CentreZ>
    <Range>0</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Orccamp:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#8</Name>
    <UniqueId>ef5f7b7b-da6b-4a3d-87a8-9cb39d22e508</UniqueId>
    <Map>Ilshenar</Map>
    <X>1617</X>
    <Y>572</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>1647</CentreX>
    <CentreY>602</CentreY>
    <CentreZ>-14</CentreZ>
    <Range>30</Range>
    <MaxCount>12</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Desertostard:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Stoneharpy:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Gargoyle:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Wyvern:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Efreet:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Lichlord:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#9</Name>
    <UniqueId>2ce5fe7d-d3b8-40e0-a2b2-60d928d14a49</UniqueId>
    <Map>Ilshenar</Map>
    <X>1563</X>
    <Y>572</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>1593</CentreX>
    <CentreY>602</CentreY>
    <CentreZ>7</CentreZ>
    <Range>30</Range>
    <MaxCount>12</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Desertostard:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Stoneharpy:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Gargoyle:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Wyvern:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Efreet:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#10</Name>
    <UniqueId>9c47e0dd-c9e3-4620-97ea-222433fca4a5</UniqueId>
    <Map>Ilshenar</Map>
    <X>1670</X>
    <Y>516</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>1700</CentreX>
    <CentreY>546</CentreY>
    <CentreZ>5</CentreZ>
    <Range>30</Range>
    <MaxCount>14</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Earthelemental:MX=14:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Scorpion:MX=14:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#11</Name>
    <UniqueId>a77d0663-5be5-4585-b1ea-279b06476bab</UniqueId>
    <Map>Ilshenar</Map>
    <X>1575</X>
    <Y>533</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1580</CentreX>
    <CentreY>538</CentreY>
    <CentreZ>-14</CentreZ>
    <Range>7</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Ratman:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Ratmanarcher:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Ratmanmage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#12</Name>
    <UniqueId>3301a389-f044-4cb9-86d6-761e4a48d882</UniqueId>
    <Map>Ilshenar</Map>
    <X>1575</X>
    <Y>549</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1580</CentreX>
    <CentreY>554</CentreY>
    <CentreZ>-13</CentreZ>
    <Range>7</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Ratman:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Ratmanarcher:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Ratmanmage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#13</Name>
    <UniqueId>cd9265c0-ba7c-4754-bca1-fea369cc415d</UniqueId>
    <Map>Ilshenar</Map>
    <X>1529</X>
    <Y>626</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1534</CentreX>
    <CentreY>631</CentreY>
    <CentreZ>-14</CentreZ>
    <Range>15</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Earthelemental:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#14</Name>
    <UniqueId>efc741a9-d7a0-4647-b43a-1b55d472a671</UniqueId>
    <Map>Ilshenar</Map>
    <X>1525</X>
    <Y>662</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1530</CentreX>
    <CentreY>667</CentreY>
    <CentreZ>-14</CentreZ>
    <Range>15</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Earthelemental:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#15</Name>
    <UniqueId>f694a990-c549-4a3f-8cad-42783252f8b9</UniqueId>
    <Map>Ilshenar</Map>
    <X>1519</X>
    <Y>585</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>1534</CentreX>
    <CentreY>600</CentreY>
    <CentreZ>-14</CentreZ>
    <Range>25</Range>
    <MaxCount>16</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Shade:MX=7:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Spectre:MX=7:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Wraith:MX=7:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Skeleton:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Ghoul:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Zombie:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#16</Name>
    <UniqueId>ae034e4d-ddde-470f-9d8c-645f21f9237f</UniqueId>
    <Map>Ilshenar</Map>
    <X>1425</X>
    <Y>661</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>1445</CentreX>
    <CentreY>681</CentreY>
    <CentreZ>-1</CentreZ>
    <Range>20</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Imp:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#17</Name>
    <UniqueId>51ef1970-6c0d-4a90-a1aa-24bf507aa5a4</UniqueId>
    <Map>Ilshenar</Map>
    <X>1375</X>
    <Y>662</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>1400</CentreX>
    <CentreY>687</CentreY>
    <CentreZ>32</CentreZ>
    <Range>25</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Harpy:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#18</Name>
    <UniqueId>368b26ab-17b1-49ce-8328-b7a3fb2fcb23</UniqueId>
    <Map>Ilshenar</Map>
    <X>1330</X>
    <Y>645</Y>
    <Width>44</Width>
    <Height>44</Height>
    <CentreX>1352</CentreX>
    <CentreY>667</CentreY>
    <CentreZ>111</CentreZ>
    <Range>22</Range>
    <MaxCount>9</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Frosttroll:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Drake:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Snowelemental:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Iceelemental:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#19</Name>
    <UniqueId>b466d004-0808-4cde-a1cb-f24231d32f48</UniqueId>
    <Map>Ilshenar</Map>
    <X>1347</X>
    <Y>598</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>1372</CentreX>
    <CentreY>623</CentreY>
    <CentreZ>111</CentreZ>
    <Range>30</Range>
    <MaxCount>9</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Frosttroll:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Iceelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Iceserpent:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Frostspider:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#20</Name>
    <UniqueId>a8cddc6e-3ce2-4655-8d3c-e385d48e02ae</UniqueId>
    <Map>Ilshenar</Map>
    <X>1306</X>
    <Y>623</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1316</CentreX>
    <CentreY>633</CentreY>
    <CentreZ>106</CentreZ>
    <Range>30</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Frosttroll:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Snowelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Iceelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Drake:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#21</Name>
    <UniqueId>cfef1280-06ab-4439-b902-33809130053a</UniqueId>
    <Map>Ilshenar</Map>
    <X>1432</X>
    <Y>566</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1442</CentreX>
    <CentreY>576</CentreY>
    <CentreZ>-11</CentreZ>
    <Range>15</Range>
    <MaxCount>15</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Skeleton:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Shade:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Spectre:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Wraith:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Ghoul:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Zombie:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#22</Name>
    <UniqueId>02ee7392-8d29-4212-af84-2b26ed1c9891</UniqueId>
    <Map>Ilshenar</Map>
    <X>1385</X>
    <Y>557</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>1400</CentreX>
    <CentreY>572</CentreY>
    <CentreZ>-13</CentreZ>
    <Range>15</Range>
    <MaxCount>11</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Skeleton:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Shade:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Spectre:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Zombie:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Efreet:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#23</Name>
    <UniqueId>88534e94-b32c-4ef8-b0dc-4bf3762a9a55</UniqueId>
    <Map>Ilshenar</Map>
    <X>1391</X>
    <Y>487</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>1421</CentreX>
    <CentreY>517</CentreY>
    <CentreZ>1</CentreZ>
    <Range>40</Range>
    <MaxCount>9</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Orc:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Orccaptain:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Ettin:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Troll:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Orcishmage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#24</Name>
    <UniqueId>7b27b9fa-3c69-4926-8ec4-b66d8a52c904</UniqueId>
    <Map>Ilshenar</Map>
    <X>1358</X>
    <Y>498</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1358</CentreX>
    <CentreY>498</CentreY>
    <CentreZ>3</CentreZ>
    <Range>0</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Healercamp:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#25</Name>
    <UniqueId>03f4aeec-2cda-4edf-af36-c3e41fd19583</UniqueId>
    <Map>Ilshenar</Map>
    <X>1304</X>
    <Y>545</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>1319</CentreX>
    <CentreY>560</CentreY>
    <CentreZ>-4</CentreZ>
    <Range>15</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Gargoyle:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#26</Name>
    <UniqueId>d4106415-5f77-4f1a-8452-7b7924aff1af</UniqueId>
    <Map>Ilshenar</Map>
    <X>1222</X>
    <Y>458</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>1237</CentreX>
    <CentreY>473</CentreY>
    <CentreZ>-4</CentreZ>
    <Range>20</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Ratman:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Ratmanarcher:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Ratmanmage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#27</Name>
    <UniqueId>da1a31f0-dca8-4c00-840e-7b41e91011be</UniqueId>
    <Map>Ilshenar</Map>
    <X>1240</X>
    <Y>366</Y>
    <Width>70</Width>
    <Height>70</Height>
    <CentreX>1275</CentreX>
    <CentreY>401</CentreY>
    <CentreZ>-1</CentreZ>
    <Range>40</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Drake:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Harpy:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#28</Name>
    <UniqueId>39d74820-7d63-4b27-98dd-bff0b9af2451</UniqueId>
    <Map>Ilshenar</Map>
    <X>1415</X>
    <Y>354</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>1445</CentreX>
    <CentreY>384</CentreY>
    <CentreZ>22</CentreZ>
    <Range>30</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Troll:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#29</Name>
    <UniqueId>6ab0eed4-93fd-4667-8a56-58a0af804fac</UniqueId>
    <Map>Ilshenar</Map>
    <X>1409</X>
    <Y>310</Y>
    <Width>14</Width>
    <Height>14</Height>
    <CentreX>1416</CentreX>
    <CentreY>317</CentreY>
    <CentreZ>74</CentreZ>
    <Range>7</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Ancientwyrm:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#30</Name>
    <UniqueId>c8f5ab7b-e26a-4591-85f7-aa8c1446b8b8</UniqueId>
    <Map>Ilshenar</Map>
    <X>1486</X>
    <Y>270</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1496</CentreX>
    <CentreY>280</CentreY>
    <CentreZ>-10</CentreZ>
    <Range>10</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Imp:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Daemon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#31</Name>
    <UniqueId>118ae153-42a1-42ce-84d9-875453a00d76</UniqueId>
    <Map>Ilshenar</Map>
    <X>1454</X>
    <Y>231</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1464</CentreX>
    <CentreY>241</CentreY>
    <CentreZ>2</CentreZ>
    <Range>20</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Ettin:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#32</Name>
    <UniqueId>06ded6b9-acc8-4a50-bce6-03d5075522fd</UniqueId>
    <Map>Ilshenar</Map>
    <X>1493</X>
    <Y>229</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1503</CentreX>
    <CentreY>239</CentreY>
    <CentreZ>-7</CentreZ>
    <Range>20</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Ettin:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#33</Name>
    <UniqueId>e5ef8843-7fae-4f6d-9715-ae9c6d11eac1</UniqueId>
    <Map>Ilshenar</Map>
    <X>1561</X>
    <Y>243</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1571</CentreX>
    <CentreY>253</CentreY>
    <CentreZ>14</CentreZ>
    <Range>25</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Imp:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#34</Name>
    <UniqueId>e2db83e8-03b1-45ab-8775-0bdad490b95a</UniqueId>
    <Map>Ilshenar</Map>
    <X>1040</X>
    <Y>720</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>1070</CentreX>
    <CentreY>750</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>30</Range>
    <MaxCount>14</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Sewerrat:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Corpser:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Bogling:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Giantrat:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Alligator:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Mongbat:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#35</Name>
    <UniqueId>677e471d-685d-4bd3-8a28-a048dcad3698</UniqueId>
    <Map>Ilshenar</Map>
    <X>1040</X>
    <Y>720</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>1070</CentreX>
    <CentreY>750</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>30</Range>
    <MaxCount>7</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Lizardman:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Plaguebeast:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Toxicelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#36</Name>
    <UniqueId>14b66e73-f33b-4c2f-b5c6-a74dc99dc267</UniqueId>
    <Map>Ilshenar</Map>
    <X>1105</X>
    <Y>713</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>1135</CentreX>
    <CentreY>743</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>30</Range>
    <MaxCount>14</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Sewerrat:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Corpser:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Bogling:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Giantrat:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Alligator:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Mongbat:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#37</Name>
    <UniqueId>148e6c58-548b-42dc-aac2-d62240cff8e4</UniqueId>
    <Map>Ilshenar</Map>
    <X>1105</X>
    <Y>713</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>1135</CentreX>
    <CentreY>743</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>30</Range>
    <MaxCount>8</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Lizardman:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Plaguebeast:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Toxicelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Bogthing:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#38</Name>
    <UniqueId>b1e73f1d-132d-4f6c-a632-c06c459f9293</UniqueId>
    <Map>Ilshenar</Map>
    <X>1130</X>
    <Y>651</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>1160</CentreX>
    <CentreY>681</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>30</Range>
    <MaxCount>12</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Sewerrat:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Corpser:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Bogling:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Giantrat:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Alligator:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Mongbat:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#39</Name>
    <UniqueId>541d93f9-66bd-4a51-a839-c0e1944f0a68</UniqueId>
    <Map>Ilshenar</Map>
    <X>1130</X>
    <Y>651</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>1160</CentreX>
    <CentreY>681</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>30</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Lizardman:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Plaguebeast:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#40</Name>
    <UniqueId>22402af5-1fc9-4dd4-b11a-f967f19f9613</UniqueId>
    <Map>Ilshenar</Map>
    <X>1092</X>
    <Y>697</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1097</CentreX>
    <CentreY>702</CentreY>
    <CentreZ>-79</CentreZ>
    <Range>7</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Golemcontroller:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Golem:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#41</Name>
    <UniqueId>e29e1ae4-b109-4663-a272-c76e1d077ff6</UniqueId>
    <Map>Ilshenar</Map>
    <X>1085</X>
    <Y>696</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>1087</CentreX>
    <CentreY>698</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>7</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Golemcontroller:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Golem:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#42</Name>
    <UniqueId>f4db2554-d4fc-4d3e-b348-2bd472421c26</UniqueId>
    <Map>Ilshenar</Map>
    <X>1081</X>
    <Y>697</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1086</CentreX>
    <CentreY>702</CentreY>
    <CentreZ>-60</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Golemcontroller:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#43</Name>
    <UniqueId>0859c087-0646-48b1-8010-15e5971f029a</UniqueId>
    <Map>Ilshenar</Map>
    <X>1097</X>
    <Y>697</Y>
    <Width>2</Width>
    <Height>2</Height>
    <CentreX>1098</CentreX>
    <CentreY>698</CentreY>
    <CentreZ>-60</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Golemcontroller:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Golem:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#44</Name>
    <UniqueId>ccb17c05-1813-4bb4-b63a-9e2b7ce03fb6</UniqueId>
    <Map>Ilshenar</Map>
    <X>1086</X>
    <Y>697</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1091</CentreX>
    <CentreY>702</CentreY>
    <CentreZ>-40</CentreZ>
    <Range>10</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Golem:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#45</Name>
    <UniqueId>92cdb9eb-8ed3-4cf5-ad06-2fd47e08b17c</UniqueId>
    <Map>Ilshenar</Map>
    <X>1081</X>
    <Y>672</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>1084</CentreX>
    <CentreY>675</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Jukamage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#46</Name>
    <UniqueId>ca89fff9-6648-46d0-b163-4ef053d8663f</UniqueId>
    <Map>Ilshenar</Map>
    <X>1052</X>
    <Y>668</Y>
    <Width>14</Width>
    <Height>14</Height>
    <CentreX>1059</CentreX>
    <CentreY>675</CentreY>
    <CentreZ>-79</CentreZ>
    <Range>7</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Jukawarrior:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#47</Name>
    <UniqueId>7a598631-0c13-4fdd-bfc7-c9339bccaa6f</UniqueId>
    <Map>Ilshenar</Map>
    <X>1057</X>
    <Y>656</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>1060</CentreX>
    <CentreY>659</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>7</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Jukawarrior:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#48</Name>
    <UniqueId>cbff7d1f-2f7e-4b8b-82e3-c1d3352c6f24</UniqueId>
    <Map>Ilshenar</Map>
    <X>1057</X>
    <Y>640</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>1060</CentreX>
    <CentreY>643</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>7</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Jukawarrior:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#49</Name>
    <UniqueId>4ce0913e-9af7-405f-8d2e-8c24a49c96a6</UniqueId>
    <Map>Ilshenar</Map>
    <X>1072</X>
    <Y>625</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>1075</CentreX>
    <CentreY>628</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>7</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Jukamage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#50</Name>
    <UniqueId>abb5c425-eecd-40fa-8a14-eac654192748</UniqueId>
    <Map>Ilshenar</Map>
    <X>1089</X>
    <Y>625</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>1092</CentreX>
    <CentreY>628</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>7</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Jukawarrior:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#51</Name>
    <UniqueId>f274cb06-e8e9-4e48-ab0d-e6ddadec44db</UniqueId>
    <Map>Ilshenar</Map>
    <X>1078</X>
    <Y>633</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1083</CentreX>
    <CentreY>638</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Jukawarrior:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#52</Name>
    <UniqueId>6c3719d2-dd90-40b8-99d3-a7904a31917e</UniqueId>
    <Map>Ilshenar</Map>
    <X>1090</X>
    <Y>633</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1095</CentreX>
    <CentreY>638</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Jukamage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#53</Name>
    <UniqueId>9edf1e22-2bd3-4c8b-8612-d1ba8ce95109</UniqueId>
    <Map>Ilshenar</Map>
    <X>1090</X>
    <Y>659</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1095</CentreX>
    <CentreY>664</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Jukawarrior:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#54</Name>
    <UniqueId>2f752348-a2a3-4ac5-b163-d85b3b0768b5</UniqueId>
    <Map>Ilshenar</Map>
    <X>1078</X>
    <Y>659</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1083</CentreX>
    <CentreY>664</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Jukalord:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#55</Name>
    <UniqueId>e6225198-3c19-4698-845a-ae5f3fe80d98</UniqueId>
    <Map>Ilshenar</Map>
    <X>1065</X>
    <Y>634</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1070</CentreX>
    <CentreY>639</CentreY>
    <CentreZ>-79</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Jukalord:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#56</Name>
    <UniqueId>37d6d51f-fc6a-483e-bd72-850b84e803df</UniqueId>
    <Map>Ilshenar</Map>
    <X>1065</X>
    <Y>645</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1070</CentreX>
    <CentreY>650</CentreY>
    <CentreZ>-79</CentreZ>
    <Range>7</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Jukamage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Jukawarrior:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#57</Name>
    <UniqueId>e785c53a-bc1c-4a1d-a154-eab86a78b897</UniqueId>
    <Map>Ilshenar</Map>
    <X>1066</X>
    <Y>645</Y>
    <Width>12</Width>
    <Height>12</Height>
    <CentreX>1072</CentreX>
    <CentreY>651</CentreY>
    <CentreZ>-60</CentreZ>
    <Range>6</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Jukawarrior:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#58</Name>
    <UniqueId>f86b86ac-cc11-46e2-90cb-b30f0013e7cd</UniqueId>
    <Map>Ilshenar</Map>
    <X>1080</X>
    <Y>625</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>1083</CentreX>
    <CentreY>628</CentreY>
    <CentreZ>-60</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Jukawarrior:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#59</Name>
    <UniqueId>fe39a00e-0f24-4cb4-8525-9291137c44bc</UniqueId>
    <Map>Ilshenar</Map>
    <X>1104</X>
    <Y>624</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>1107</CentreX>
    <CentreY>627</CentreY>
    <CentreZ>-59</CentreZ>
    <Range>7</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Jukamage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#60</Name>
    <UniqueId>15444bc7-fbc7-4db4-acce-c8a8427b1838</UniqueId>
    <Map>Ilshenar</Map>
    <X>1080</X>
    <Y>672</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>1083</CentreX>
    <CentreY>675</CentreY>
    <CentreZ>-60</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Betrayer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#61</Name>
    <UniqueId>07d0f31b-99a5-4812-9ce9-b9dad5526089</UniqueId>
    <Map>Ilshenar</Map>
    <X>1079</X>
    <Y>652</Y>
    <Width>18</Width>
    <Height>18</Height>
    <CentreX>1088</CentreX>
    <CentreY>661</CentreY>
    <CentreZ>-60</CentreZ>
    <Range>10</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Jukamage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Jukawarrior:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Juggernaut:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#62</Name>
    <UniqueId>9304924f-1eca-41d1-ad22-bba9b9bebecf</UniqueId>
    <Map>Ilshenar</Map>
    <X>1087</X>
    <Y>643</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>1090</CentreX>
    <CentreY>646</CentreY>
    <CentreZ>-60</CentreZ>
    <Range>10</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Betrayer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Jukalord:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Jukawarrior:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#63</Name>
    <UniqueId>8d4811f1-c6f9-4dd0-b412-123e9320c3a6</UniqueId>
    <Map>Ilshenar</Map>
    <X>1084</X>
    <Y>633</Y>
    <Width>8</Width>
    <Height>8</Height>
    <CentreX>1088</CentreX>
    <CentreY>637</CentreY>
    <CentreZ>-60</CentreZ>
    <Range>10</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Jukamage:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Jukalord:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Jukawarrior:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#64</Name>
    <UniqueId>6e4eab42-9746-41e9-898c-70d77dd7fae7</UniqueId>
    <Map>Ilshenar</Map>
    <X>1057</X>
    <Y>649</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>1060</CentreX>
    <CentreY>652</CentreY>
    <CentreZ>-40</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Betrayer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#65</Name>
    <UniqueId>710c3889-2ca8-440f-9df5-241734b54e37</UniqueId>
    <Map>Ilshenar</Map>
    <X>1073</X>
    <Y>641</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1083</CentreX>
    <CentreY>651</CentreY>
    <CentreZ>-40</CentreZ>
    <Range>25</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Betrayer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Golemcontroller:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#66</Name>
    <UniqueId>7dc8f340-919a-457b-92d2-b12ea51a87a7</UniqueId>
    <Map>Ilshenar</Map>
    <X>1073</X>
    <Y>641</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1083</CentreX>
    <CentreY>651</CentreY>
    <CentreZ>-40</CentreZ>
    <Range>25</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Juggernaut:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Golem:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#67</Name>
    <UniqueId>04b80d20-9fb4-48bc-a939-6887250aca83</UniqueId>
    <Map>Ilshenar</Map>
    <X>1074</X>
    <Y>642</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1084</CentreX>
    <CentreY>652</CentreY>
    <CentreZ>-20</CentreZ>
    <Range>25</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Golemcontroller:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Gargoyle:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#68</Name>
    <UniqueId>d35029e9-5746-4492-8e72-814b9a460e9f</UniqueId>
    <Map>Ilshenar</Map>
    <X>1752</X>
    <Y>47</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>1772</CentreX>
    <CentreY>67</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>25</Range>
    <MaxCount>8</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Meerwarrior:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Meermage:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Meercaptain:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Meereternal:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#69</Name>
    <UniqueId>8689316b-8e99-493d-b072-616832acd623</UniqueId>
    <Map>Ilshenar</Map>
    <X>1783</X>
    <Y>46</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>1803</CentreX>
    <CentreY>66</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>25</Range>
    <MaxCount>8</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Meerwarrior:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Meermage:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Meercaptain:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Meereternal:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#70</Name>
    <UniqueId>5ece8a3a-80e7-4cd5-9d63-6e4492625514</UniqueId>
    <Map>Ilshenar</Map>
    <X>835</X>
    <Y>444</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>855</CentreX>
    <CentreY>464</CentreY>
    <CentreZ>-2</CentreZ>
    <Range>20</Range>
    <MaxCount>20</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Skeleton:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Wraith:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Skeletalknight:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Zombie:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Skeletalmage:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Wyvern:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#71</Name>
    <UniqueId>37d8472f-f1ea-4fb7-a7b2-d0adbce92883</UniqueId>
    <Map>Ilshenar</Map>
    <X>1016</X>
    <Y>247</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>1041</CentreX>
    <CentreY>272</CentreY>
    <CentreZ>56</CentreZ>
    <Range>25</Range>
    <MaxCount>7</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Dreadspider:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Poisonelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Stonegargoyle:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Wyvern:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Skeleton:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Skeletalknight:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#72</Name>
    <UniqueId>bb11fc06-4b16-4424-935d-6f967280dc52</UniqueId>
    <Map>Ilshenar</Map>
    <X>1016</X>
    <Y>247</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>1041</CentreX>
    <CentreY>272</CentreY>
    <CentreZ>56</CentreZ>
    <Range>25</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Lich:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Shade:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Spectre:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Wraith:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Zombie:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Ghoul:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#73</Name>
    <UniqueId>dd38495d-b9f5-4c1b-9637-c220eeed65cf</UniqueId>
    <Map>Ilshenar</Map>
    <X>975</X>
    <Y>247</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>1000</CentreX>
    <CentreY>272</CentreY>
    <CentreZ>56</CentreZ>
    <Range>25</Range>
    <MaxCount>7</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Dreadspider:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Stonegargoyle:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Wyvern:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Skeleton:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Skeletalmage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Eldergazer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#74</Name>
    <UniqueId>9750f440-d1a3-4190-b983-0da13bd14b94</UniqueId>
    <Map>Ilshenar</Map>
    <X>975</X>
    <Y>247</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>1000</CentreX>
    <CentreY>272</CentreY>
    <CentreZ>56</CentreZ>
    <Range>25</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Lichlord:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Shade:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Spectre:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Wraith:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Zombie:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Ghoul:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#75</Name>
    <UniqueId>0c62c68d-98c1-4cf5-ad22-67888bba7c70</UniqueId>
    <Map>Ilshenar</Map>
    <X>738</X>
    <Y>482</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>748</CentreX>
    <CentreY>492</CentreY>
    <CentreZ>-64</CentreZ>
    <Range>10</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Eldergazer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Gazer:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#76</Name>
    <UniqueId>24645ca5-74b0-48e4-bce0-bb96274a580d</UniqueId>
    <Map>Ilshenar</Map>
    <X>758</X>
    <Y>423</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>783</CentreX>
    <CentreY>448</CentreY>
    <CentreZ>-47</CentreZ>
    <Range>25</Range>
    <MaxCount>16</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Skeleton:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Shade:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Spectre:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Wraith:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Ghoul:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Zombie:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Skeletalknight:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Boneknight:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Skeletalmage:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Bonemagi:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#77</Name>
    <UniqueId>ee20bbac-b01c-4af1-8f69-7e8c6c057b96</UniqueId>
    <Map>Ilshenar</Map>
    <X>758</X>
    <Y>423</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>783</CentreX>
    <CentreY>448</CentreY>
    <CentreZ>-47</CentreZ>
    <Range>25</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Lich:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Lichlord:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#78</Name>
    <UniqueId>f67cc774-d08b-4287-8328-0da41bdeb8fb</UniqueId>
    <Map>Ilshenar</Map>
    <X>717</X>
    <Y>415</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>742</CentreX>
    <CentreY>440</CentreY>
    <CentreZ>-59</CentreZ>
    <Range>25</Range>
    <MaxCount>16</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Skeleton:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Shade:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Spectre:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Wraith:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Ghoul:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Zombie:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Skeletalknight:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Boneknight:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Skeletalmage:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Bonemagi:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#79</Name>
    <UniqueId>e6d162e5-fddb-470a-b54f-a07faf3c75ab</UniqueId>
    <Map>Ilshenar</Map>
    <X>717</X>
    <Y>415</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>742</CentreX>
    <CentreY>440</CentreY>
    <CentreZ>-59</CentreZ>
    <Range>25</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Lich:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Lichlord:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#80</Name>
    <UniqueId>ee067076-774c-4ad9-9380-6de6ef3f6c85</UniqueId>
    <Map>Ilshenar</Map>
    <X>746</X>
    <Y>198</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>756</CentreX>
    <CentreY>208</CentreY>
    <CentreZ>-40</CentreZ>
    <Range>10</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Cyclops:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#81</Name>
    <UniqueId>dd1de706-6032-4573-bdba-7ff39890916a</UniqueId>
    <Map>Ilshenar</Map>
    <X>704</X>
    <Y>229</Y>
    <Width>70</Width>
    <Height>70</Height>
    <CentreX>739</CentreX>
    <CentreY>264</CentreY>
    <CentreZ>-54</CentreZ>
    <Range>35</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Cyclops:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Titan:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Ettin:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#82</Name>
    <UniqueId>fa1106f3-1255-47ef-baba-db41c31915ad</UniqueId>
    <Map>Ilshenar</Map>
    <X>743</X>
    <Y>229</Y>
    <Width>70</Width>
    <Height>70</Height>
    <CentreX>778</CentreX>
    <CentreY>264</CentreY>
    <CentreZ>-38</CentreZ>
    <Range>35</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Cyclops:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Titan:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Ettin:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#83</Name>
    <UniqueId>2e2a8984-5688-4c2f-986d-08c116fc9366</UniqueId>
    <Map>Ilshenar</Map>
    <X>491</X>
    <Y>525</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>511</CentreX>
    <CentreY>545</CentreY>
    <CentreZ>-60</CentreZ>
    <Range>25</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Brigand:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Evilmage:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#84</Name>
    <UniqueId>1008d64e-3abc-4aea-ba0d-db6c101c3496</UniqueId>
    <Map>Ilshenar</Map>
    <X>598</X>
    <Y>515</Y>
    <Width>80</Width>
    <Height>80</Height>
    <CentreX>638</CentreX>
    <CentreY>555</CentreY>
    <CentreZ>-75</CentreZ>
    <Range>40</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Wyvern:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#85</Name>
    <UniqueId>b1297832-fbc6-4d1f-8bdc-2d9258cada3d</UniqueId>
    <Map>Ilshenar</Map>
    <X>525</X>
    <Y>303</Y>
    <Width>80</Width>
    <Height>80</Height>
    <CentreX>565</CentreX>
    <CentreY>343</CentreY>
    <CentreZ>-77</CentreZ>
    <Range>40</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Wyvern:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#86</Name>
    <UniqueId>d62172d4-56be-4aab-9960-9d228563757d</UniqueId>
    <Map>Ilshenar</Map>
    <X>464</X>
    <Y>463</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>489</CentreX>
    <CentreY>488</CentreY>
    <CentreZ>-62</CentreZ>
    <Range>25</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Eldergazer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Gazer:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#87</Name>
    <UniqueId>487899a1-35d9-4b44-a900-cd4bd26d4501</UniqueId>
    <Map>Ilshenar</Map>
    <X>365</X>
    <Y>401</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>385</CentreX>
    <CentreY>421</CentreY>
    <CentreZ>-62</CentreZ>
    <Range>30</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Dragon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#88</Name>
    <UniqueId>49f0cc19-2edb-40fa-ab21-9511d5d77cf8</UniqueId>
    <Map>Ilshenar</Map>
    <X>427</X>
    <Y>405</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>447</CentreX>
    <CentreY>425</CentreY>
    <CentreZ>-60</CentreZ>
    <Range>30</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Dragon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#89</Name>
    <UniqueId>fc5b8e7d-07db-493d-8e5d-29411853cf3a</UniqueId>
    <Map>Ilshenar</Map>
    <X>415</X>
    <Y>336</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>445</CentreX>
    <CentreY>366</CentreY>
    <CentreZ>-66</CentreZ>
    <Range>30</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Dragon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#90</Name>
    <UniqueId>e70d9d29-bedc-4eb9-9642-33eb82332d01</UniqueId>
    <Map>Ilshenar</Map>
    <X>415</X>
    <Y>288</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>445</CentreX>
    <CentreY>318</CentreY>
    <CentreZ>-64</CentreZ>
    <Range>30</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Dragon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#91</Name>
    <UniqueId>30dbea8d-eef9-4bcc-88ac-64a94e605504</UniqueId>
    <Map>Ilshenar</Map>
    <X>355</X>
    <Y>249</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>370</CentreX>
    <CentreY>264</CentreY>
    <CentreZ>-52</CentreZ>
    <Range>15</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Wyvern:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Giantspider:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Dreadspider:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#92</Name>
    <UniqueId>043e0afd-3ea6-4420-b952-750049c93f1d</UniqueId>
    <Map>Ilshenar</Map>
    <X>394</X>
    <Y>249</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>409</CentreX>
    <CentreY>264</CentreY>
    <CentreZ>-44</CentreZ>
    <Range>15</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Wyvern:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Giantspider:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Dreadspider:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#93</Name>
    <UniqueId>281b148c-37d2-4192-b8d9-c2671794cd91</UniqueId>
    <Map>Ilshenar</Map>
    <X>434</X>
    <Y>249</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>449</CentreX>
    <CentreY>264</CentreY>
    <CentreZ>-57</CentreZ>
    <Range>15</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Wyvern:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Giantspider:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Dreadspider:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#94</Name>
    <UniqueId>6b8297c8-791f-481d-8d6d-9fbdf4618de6</UniqueId>
    <Map>Ilshenar</Map>
    <X>924</X>
    <Y>598</Y>
    <Width>80</Width>
    <Height>80</Height>
    <CentreX>964</CentreX>
    <CentreY>638</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>50</Range>
    <MaxCount>22</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Mongbat:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Earthelemental:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Scorpion:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Sandvortex:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Ridgeback:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Efreet:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#95</Name>
    <UniqueId>dc6fe9b5-4a22-40e9-a558-b6e3aaf129ab</UniqueId>
    <Map>Ilshenar</Map>
    <X>971</X>
    <Y>460</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>981</CentreX>
    <CentreY>470</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Earthelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#96</Name>
    <UniqueId>9e065f39-11c9-4719-81ed-e8f2ed160166</UniqueId>
    <Map>Ilshenar</Map>
    <X>968</X>
    <Y>461</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>978</CentreX>
    <CentreY>471</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>15</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Imp:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Golemcontroller:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#97</Name>
    <UniqueId>74af7d3b-74cc-4d02-85d1-18158b0a56aa</UniqueId>
    <Map>Ilshenar</Map>
    <X>963</X>
    <Y>450</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>973</CentreX>
    <CentreY>460</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Lavalizard:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#98</Name>
    <UniqueId>7c0d5c9c-1abe-4fe3-988b-39d941ef8645</UniqueId>
    <Map>Ilshenar</Map>
    <X>954</X>
    <Y>446</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>964</CentreX>
    <CentreY>456</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Earthelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#99</Name>
    <UniqueId>5f1d7f1f-b782-43d8-8d5b-8ca9dc293bea</UniqueId>
    <Map>Ilshenar</Map>
    <X>958</X>
    <Y>451</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>963</CentreX>
    <CentreY>456</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>10</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Exodusoverseer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#100</Name>
    <UniqueId>d749e436-8c41-45b3-a3c0-6c30ec79e95f</UniqueId>
    <Map>Ilshenar</Map>
    <X>937</X>
    <Y>467</Y>
    <Width>8</Width>
    <Height>8</Height>
    <CentreX>941</CentreX>
    <CentreY>471</CentreY>
    <CentreZ>-38</CentreZ>
    <Range>10</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Imp:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#101</Name>
    <UniqueId>a06e63be-85da-4fdb-af02-a123406291f2</UniqueId>
    <Map>Ilshenar</Map>
    <X>936</X>
    <Y>420</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>946</CentreX>
    <CentreY>430</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>15</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Gargoyle:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#102</Name>
    <UniqueId>a20be045-5471-42ff-b67b-c344b289bb79</UniqueId>
    <Map>Ilshenar</Map>
    <X>868</X>
    <Y>517</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>878</CentreX>
    <CentreY>527</CentreY>
    <CentreZ>-77</CentreZ>
    <Range>20</Range>
    <MaxCount>7</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Lich:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Ghoul:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Zombie:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Shade:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Wraith:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Spectre:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#103</Name>
    <UniqueId>f4db0faa-3239-4c8c-934e-514eef4efe15</UniqueId>
    <Map>Ilshenar</Map>
    <X>928</X>
    <Y>443</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>938</CentreX>
    <CentreY>453</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>15</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Imp:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#104</Name>
    <UniqueId>98c93bc4-a0bc-4060-914a-748ba4296a60</UniqueId>
    <Map>Ilshenar</Map>
    <X>955</X>
    <Y>519</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>960</CentreX>
    <CentreY>524</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Earthelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#105</Name>
    <UniqueId>f5549f8e-2f4b-4654-9922-8a72635a25d2</UniqueId>
    <Map>Ilshenar</Map>
    <X>906</X>
    <Y>497</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>911</CentreX>
    <CentreY>502</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Earthelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#106</Name>
    <UniqueId>8ec0b54d-b3c0-4553-aa87-d852db6b7c47</UniqueId>
    <Map>Ilshenar</Map>
    <X>925</X>
    <Y>514</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>930</CentreX>
    <CentreY>519</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Imp:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#107</Name>
    <UniqueId>1d90030d-1a3f-4672-b365-faf9c77c34a4</UniqueId>
    <Map>Ilshenar</Map>
    <X>798</X>
    <Y>771</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>808</CentreX>
    <CentreY>781</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>10</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>golemcontroller:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#108</Name>
    <UniqueId>35df38b8-c4d3-44ed-a585-c1643d56ca85</UniqueId>
    <Map>Ilshenar</Map>
    <X>836</X>
    <Y>745</Y>
    <Width>34</Width>
    <Height>34</Height>
    <CentreX>853</CentreX>
    <CentreY>762</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>17</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>quagmire:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#109</Name>
    <UniqueId>4aa87a1a-eb00-42bf-9e5d-af829d75f3a4</UniqueId>
    <Map>Ilshenar</Map>
    <X>804</X>
    <Y>741</Y>
    <Width>34</Width>
    <Height>34</Height>
    <CentreX>821</CentreX>
    <CentreY>758</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>17</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>chaosdaemon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Moloch:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Doppleganger:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#110</Name>
    <UniqueId>8c481a38-aa7f-4515-9cb9-13e49851d0e4</UniqueId>
    <Map>Ilshenar</Map>
    <X>804</X>
    <Y>785</Y>
    <Width>34</Width>
    <Height>34</Height>
    <CentreX>821</CentreX>
    <CentreY>802</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>17</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>quagmire:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Doppleganger:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ArcaneDaemon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#111</Name>
    <UniqueId>3081e227-8b9f-44a4-b770-749df3e6f7ab</UniqueId>
    <Map>Ilshenar</Map>
    <X>841</X>
    <Y>782</Y>
    <Width>34</Width>
    <Height>34</Height>
    <CentreX>858</CentreX>
    <CentreY>799</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>17</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>chaosdaemon:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Moloch:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#112</Name>
    <UniqueId>367d41c8-563f-480f-bd55-d2bfbc1d5b2c</UniqueId>
    <Map>Ilshenar</Map>
    <X>869</X>
    <Y>771</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>879</CentreX>
    <CentreY>781</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>10</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>chaosdaemon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#113</Name>
    <UniqueId>a297233d-e654-423e-bbf7-b604d1f63349</UniqueId>
    <Map>Ilshenar</Map>
    <X>887</X>
    <Y>760</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>907</CentreX>
    <CentreY>780</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>20</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>earthelemental:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#114</Name>
    <UniqueId>b1d4795a-77fb-4d45-9310-a9d407751a4b</UniqueId>
    <Map>Ilshenar</Map>
    <X>967</X>
    <Y>771</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>987</CentreX>
    <CentreY>791</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>20</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>earthelemental:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#115</Name>
    <UniqueId>43eced3b-8428-414d-9e19-9d794aec435c</UniqueId>
    <Map>Ilshenar</Map>
    <X>245</X>
    <Y>423</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>275</CentreX>
    <CentreY>453</CentreY>
    <CentreZ>-53</CentreZ>
    <Range>50</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Airelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#116</Name>
    <UniqueId>9cd7deb1-9b7d-4ded-bced-34ca1ac45393</UniqueId>
    <Map>Ilshenar</Map>
    <X>602</X>
    <Y>505</Y>
    <Width>100</Width>
    <Height>100</Height>
    <CentreX>652</CentreX>
    <CentreY>555</CentreY>
    <CentreZ>-72</CentreZ>
    <Range>75</Range>
    <MaxCount>20</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Tropicalbird:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Boar:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Snake:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Giantserpent:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Forestostard:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Gorilla:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Panther:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#117</Name>
    <UniqueId>71212ee0-72f4-4f77-89f0-d0d87b71a6d9</UniqueId>
    <Map>Ilshenar</Map>
    <X>560</X>
    <Y>215</Y>
    <Width>250</Width>
    <Height>250</Height>
    <CentreX>685</CentreX>
    <CentreY>340</CentreY>
    <CentreZ>-64</CentreZ>
    <Range>170</Range>
    <MaxCount>60</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Tropicalbird:MX=15:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Boar:MX=9:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Snake:MX=9:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Giantserpent:MX=9:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Forestostard:MX=9:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Gorilla:MX=9:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Panther:MX=9:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#118</Name>
    <UniqueId>81539a10-e72a-4e7a-ab02-fe8f68455a4a</UniqueId>
    <Map>Ilshenar</Map>
    <X>410</X>
    <Y>419</Y>
    <Width>100</Width>
    <Height>100</Height>
    <CentreX>460</CentreX>
    <CentreY>469</CentreY>
    <CentreZ>-49</CentreZ>
    <Range>75</Range>
    <MaxCount>20</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Tropicalbird:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Boar:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Snake:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Giantserpent:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Forestostard:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Gorilla:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Panther:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#119</Name>
    <UniqueId>ab437876-15df-46b7-ae94-541d05b32a1e</UniqueId>
    <Map>Ilshenar</Map>
    <X>277</X>
    <Y>240</Y>
    <Width>200</Width>
    <Height>200</Height>
    <CentreX>377</CentreX>
    <CentreY>340</CentreY>
    <CentreZ>-14</CentreZ>
    <Range>150</Range>
    <MaxCount>35</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Tropicalbird:MX=9:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Boar:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Snake:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Giantserpent:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Forestostard:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Gorilla:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Panther:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#120</Name>
    <UniqueId>742dd06f-4ba6-4df6-91bc-aa9e1984f938</UniqueId>
    <Map>Ilshenar</Map>
    <X>1083</X>
    <Y>968</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1083</CentreX>
    <CentreY>968</CentreY>
    <CentreZ>-38</CentreZ>
    <Range>30</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Wanderinghealer:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#121</Name>
    <UniqueId>22c40f92-8d8b-42c7-85cb-445ca6e9119c</UniqueId>
    <Map>Ilshenar</Map>
    <X>1044</X>
    <Y>1138</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>1059</CentreX>
    <CentreY>1153</CentreY>
    <CentreZ>-24</CentreZ>
    <Range>15</Range>
    <MaxCount>8</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>ratmanmage:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ratmanarcher:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ratman:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#122</Name>
    <UniqueId>9731b0e5-ecaa-4f9e-aaa1-960adda9c9b4</UniqueId>
    <Map>Ilshenar</Map>
    <X>1117</X>
    <Y>1224</Y>
    <Width>24</Width>
    <Height>24</Height>
    <CentreX>1129</CentreX>
    <CentreY>1236</CentreY>
    <CentreZ>-4</CentreZ>
    <Range>12</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Brigand:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#123</Name>
    <UniqueId>7626fd3e-e540-4103-b9ed-96be259e5b56</UniqueId>
    <Map>Ilshenar</Map>
    <X>1186</X>
    <Y>1223</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1186</CentreX>
    <CentreY>1223</CentreY>
    <CentreZ>-20</CentreZ>
    <Range>0</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Bankercamp:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#124</Name>
    <UniqueId>e60ab456-cf81-40c4-b481-d281c343dd86</UniqueId>
    <Map>Ilshenar</Map>
    <X>1519</X>
    <Y>1019</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1519</CentreX>
    <CentreY>1019</CentreY>
    <CentreZ>-6</CentreZ>
    <Range>0</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Healercamp:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#125</Name>
    <UniqueId>bb6bc9d9-0ade-4e8f-a58e-f9e858a75ef2</UniqueId>
    <Map>Ilshenar</Map>
    <X>1522</X>
    <Y>1121</Y>
    <Width>140</Width>
    <Height>140</Height>
    <CentreX>1592</CentreX>
    <CentreY>1191</CentreY>
    <CentreZ>-20</CentreZ>
    <Range>70</Range>
    <MaxCount>8</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Pixie:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Horse:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#126</Name>
    <UniqueId>d199c988-aea8-4764-98be-f3669bb555fa</UniqueId>
    <Map>Ilshenar</Map>
    <X>1542</X>
    <Y>1141</Y>
    <Width>100</Width>
    <Height>100</Height>
    <CentreX>1592</CentreX>
    <CentreY>1191</CentreY>
    <CentreZ>-20</CentreZ>
    <Range>50</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Unicorn:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#127</Name>
    <UniqueId>6e3ba4d6-a090-4839-b683-c05970fed211</UniqueId>
    <Map>Ilshenar</Map>
    <X>1410</X>
    <Y>1137</Y>
    <Width>140</Width>
    <Height>140</Height>
    <CentreX>1480</CentreX>
    <CentreY>1207</CentreY>
    <CentreZ>-18</CentreZ>
    <Range>70</Range>
    <MaxCount>8</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Pixie:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Horse:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#128</Name>
    <UniqueId>d5ae2aeb-95ed-40ed-b627-08c3b837eada</UniqueId>
    <Map>Ilshenar</Map>
    <X>1430</X>
    <Y>1157</Y>
    <Width>100</Width>
    <Height>100</Height>
    <CentreX>1480</CentreX>
    <CentreY>1207</CentreY>
    <CentreZ>-18</CentreZ>
    <Range>50</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Unicorn:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#129</Name>
    <UniqueId>d439cf2b-ff3f-4644-899e-5edbefef45fc</UniqueId>
    <Map>Ilshenar</Map>
    <X>1278</X>
    <Y>1206</Y>
    <Width>80</Width>
    <Height>80</Height>
    <CentreX>1318</CentreX>
    <CentreY>1246</CentreY>
    <CentreZ>-13</CentreZ>
    <Range>50</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Pixie:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Horse:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#130</Name>
    <UniqueId>84365908-14b5-41a4-818b-fb005ff2ab5e</UniqueId>
    <Map>Ilshenar</Map>
    <X>1178</X>
    <Y>1282</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1183</CentreX>
    <CentreY>1287</CentreY>
    <CentreZ>-30</CentreZ>
    <Range>10</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Skeleton:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Zombie:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Ghoul:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#131</Name>
    <UniqueId>c5416c2c-0e39-40ab-95a1-634d4bfe3860</UniqueId>
    <Map>Ilshenar</Map>
    <X>1309</X>
    <Y>1321</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1319</CentreX>
    <CentreY>1331</CentreY>
    <CentreZ>-14</CentreZ>
    <Range>10</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Sheep:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#132</Name>
    <UniqueId>8e530ac8-eb4d-443a-ac20-943b6ac6792c</UniqueId>
    <Map>Ilshenar</Map>
    <X>1703</X>
    <Y>1131</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>1733</CentreX>
    <CentreY>1161</CentreY>
    <CentreZ>-5</CentreZ>
    <Range>30</Range>
    <MaxCount>7</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Skeleton:MX=7:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#133</Name>
    <UniqueId>428e1774-6840-43b3-9a59-f1a6aeb430e5</UniqueId>
    <Map>Ilshenar</Map>
    <X>1732</X>
    <Y>1206</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>1747</CentreX>
    <CentreY>1221</CentreY>
    <CentreZ>-1</CentreZ>
    <Range>25</Range>
    <MaxCount>11</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Skeleton:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Skeletalknight:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Boneknight:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Imp:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#134</Name>
    <UniqueId>b475ad29-1b2c-4ded-8aa3-21560b8b69cc</UniqueId>
    <Map>Ilshenar</Map>
    <X>1663</X>
    <Y>956</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>1678</CentreX>
    <CentreY>971</CentreY>
    <CentreZ>10</CentreZ>
    <Range>15</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Harpy:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Stoneharpy:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#135</Name>
    <UniqueId>7f165821-1e34-46c1-8806-88c71b9fbef4</UniqueId>
    <Map>Ilshenar</Map>
    <X>1674</X>
    <Y>1074</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1674</CentreX>
    <CentreY>1074</CentreY>
    <CentreZ>32</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Evilmagelord:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#136</Name>
    <UniqueId>2e70f574-cd88-47b7-b117-5fab0b5870e5</UniqueId>
    <Map>Ilshenar</Map>
    <X>1585</X>
    <Y>990</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1585</CentreX>
    <CentreY>990</CentreY>
    <CentreZ>20</CentreZ>
    <Range>10</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Giantrat:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#137</Name>
    <UniqueId>257793ca-908e-4b78-ab61-18490e9dae4c</UniqueId>
    <Map>Ilshenar</Map>
    <X>1396</X>
    <Y>920</Y>
    <Width>80</Width>
    <Height>80</Height>
    <CentreX>1436</CentreX>
    <CentreY>960</CentreY>
    <CentreZ>-22</CentreZ>
    <Range>40</Range>
    <MaxCount>9</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Giantspider:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Dreadspider:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Reaper:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#138</Name>
    <UniqueId>f2fbe4ef-2112-4b79-8d13-bd36d0906e7f</UniqueId>
    <Map>Ilshenar</Map>
    <X>1239</X>
    <Y>947</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1249</CentreX>
    <CentreY>957</CentreY>
    <CentreZ>-14</CentreZ>
    <Range>10</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Pixie:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#139</Name>
    <UniqueId>1683e568-9617-4da4-99a9-44b636a049fe</UniqueId>
    <Map>Ilshenar</Map>
    <X>1350</X>
    <Y>878</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1360</CentreX>
    <CentreY>888</CentreY>
    <CentreZ>-21</CentreZ>
    <Range>40</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Troll:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#140</Name>
    <UniqueId>47691463-b73e-4685-9e4b-805b13d3ff28</UniqueId>
    <Map>Ilshenar</Map>
    <X>1772</X>
    <Y>931</Y>
    <Width>90</Width>
    <Height>90</Height>
    <CentreX>1817</CentreX>
    <CentreY>976</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>45</Range>
    <MaxCount>20</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Dreadspider:MX=7:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Giantspider:MX=13:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#141</Name>
    <UniqueId>6403f236-c5e4-400d-8832-ecaf08be055a</UniqueId>
    <Map>Ilshenar</Map>
    <X>1489</X>
    <Y>863</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>1504</CentreX>
    <CentreY>878</CentreY>
    <CentreZ>10</CentreZ>
    <Range>20</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Giantspider:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#142</Name>
    <UniqueId>da17dda1-69ab-4722-8a02-f7a47fc96022</UniqueId>
    <Map>Ilshenar</Map>
    <X>657</X>
    <Y>661</Y>
    <Width>14</Width>
    <Height>14</Height>
    <CentreX>664</CentreX>
    <CentreY>668</CentreY>
    <CentreZ>5</CentreZ>
    <Range>10</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>ratmanmage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ratmanarcher:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ratman:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#143</Name>
    <UniqueId>98043503-9500-4778-ac41-0e3b17fe4869</UniqueId>
    <Map>Ilshenar</Map>
    <X>657</X>
    <Y>658</Y>
    <Width>14</Width>
    <Height>14</Height>
    <CentreX>664</CentreX>
    <CentreY>665</CentreY>
    <CentreZ>-15</CentreZ>
    <Range>10</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>ratmanarcher:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ratman:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#144</Name>
    <UniqueId>bc51f96d-5019-4b93-a120-233a574e0bf2</UniqueId>
    <Map>Ilshenar</Map>
    <X>654</X>
    <Y>655</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>664</CentreX>
    <CentreY>665</CentreY>
    <CentreZ>-35</CentreZ>
    <Range>10</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>ratmanmage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ratman:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#145</Name>
    <UniqueId>72eaca06-0e2e-46d7-835b-a91cbfb617eb</UniqueId>
    <Map>Ilshenar</Map>
    <X>624</X>
    <Y>799</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>644</CentreX>
    <CentreY>819</CentreY>
    <CentreZ>-44</CentreZ>
    <Range>25</Range>
    <MaxCount>15</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>ratmanmage:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ratmanarcher:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=ratman:MX=9:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#146</Name>
    <UniqueId>7d8031b2-4660-496b-bbcb-f80aa0d69102</UniqueId>
    <Map>Ilshenar</Map>
    <X>961</X>
    <Y>924</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>961</CentreX>
    <CentreY>924</CentreY>
    <CentreZ>-37</CentreZ>
    <Range>0</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Bankercamp:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#147</Name>
    <UniqueId>8508b9e2-96ab-47fb-9059-3b7bd0628802</UniqueId>
    <Map>Ilshenar</Map>
    <X>567</X>
    <Y>807</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>567</CentreX>
    <CentreY>807</CentreY>
    <CentreZ>-74</CentreZ>
    <Range>0</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Magecamp:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#148</Name>
    <UniqueId>67b23f63-f7cc-4061-948c-87350b21c868</UniqueId>
    <Map>Ilshenar</Map>
    <X>830</X>
    <Y>1206</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>830</CentreX>
    <CentreY>1206</CentreY>
    <CentreZ>-70</CentreZ>
    <Range>0</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Magecamp:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#149</Name>
    <UniqueId>d794134c-b35d-4279-8481-7272c19420ca</UniqueId>
    <Map>Ilshenar</Map>
    <X>445</X>
    <Y>851</Y>
    <Width>80</Width>
    <Height>80</Height>
    <CentreX>485</CentreX>
    <CentreY>891</CentreY>
    <CentreZ>-82</CentreZ>
    <Range>40</Range>
    <MaxCount>14</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Ratman:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Ratmanmage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Ratmanarcher:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Giantspider:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Hellhound:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Slime:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#150</Name>
    <UniqueId>1af2c34b-99c7-4f44-a055-9c8c77bf68e2</UniqueId>
    <Map>Ilshenar</Map>
    <X>447</X>
    <Y>850</Y>
    <Width>80</Width>
    <Height>80</Height>
    <CentreX>487</CentreX>
    <CentreY>890</CentreY>
    <CentreZ>-82</CentreZ>
    <Range>40</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Jwilson:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#151</Name>
    <UniqueId>eccf1059-dcc1-4bc1-adce-fa33a06af024</UniqueId>
    <Map>Ilshenar</Map>
    <X>305</X>
    <Y>856</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>330</CentreX>
    <CentreY>881</CentreY>
    <CentreZ>-73</CentreZ>
    <Range>25</Range>
    <MaxCount>17</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Skeleton:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Spectre:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Shade:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Wraith:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Ghoul:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Zombie:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Skeletalknight:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Boneknight:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Skeletalmage:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Bonemagi:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#152</Name>
    <UniqueId>9cf934c6-8dcf-4c46-8e15-da57a83af70b</UniqueId>
    <Map>Ilshenar</Map>
    <X>315</X>
    <Y>883</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>325</CentreX>
    <CentreY>893</CentreY>
    <CentreZ>-72</CentreZ>
    <Range>10</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Lich:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#153</Name>
    <UniqueId>009006ee-66ed-49d4-a3df-881764bbd415</UniqueId>
    <Map>Ilshenar</Map>
    <X>359</X>
    <Y>874</Y>
    <Width>14</Width>
    <Height>14</Height>
    <CentreX>366</CentreX>
    <CentreY>881</CentreY>
    <CentreZ>-73</CentreZ>
    <Range>7</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Lich:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#154</Name>
    <UniqueId>52d2f1df-f2e5-4a67-8844-3ae0237ee697</UniqueId>
    <Map>Ilshenar</Map>
    <X>331</X>
    <Y>856</Y>
    <Width>14</Width>
    <Height>14</Height>
    <CentreX>338</CentreX>
    <CentreY>863</CentreY>
    <CentreZ>-72</CentreZ>
    <Range>7</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Lichlord:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#155</Name>
    <UniqueId>47a2d7c7-dc10-4aca-bdeb-d3f0fcf69da3</UniqueId>
    <Map>Ilshenar</Map>
    <X>333</X>
    <Y>1120</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>353</CentreX>
    <CentreY>1140</CentreY>
    <CentreZ>-54</CentreZ>
    <Range>20</Range>
    <MaxCount>15</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Skeleton:MX=7:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Spectre:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Shade:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Wraith:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Ghoul:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Zombie:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#157</Name>
    <UniqueId>37c47ca0-eda2-4d04-b467-792362cfc8cf</UniqueId>
    <Map>Ilshenar</Map>
    <X>370</X>
    <Y>1116</Y>
    <Width>120</Width>
    <Height>120</Height>
    <CentreX>430</CentreX>
    <CentreY>1176</CentreY>
    <CentreZ>-68</CentreZ>
    <Range>60</Range>
    <MaxCount>40</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Swamptentacle:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Gianttoad:MX=12:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Alligator:MX=14:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Reaper:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Corpser:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#158</Name>
    <UniqueId>ab3795e0-338e-4213-9265-22d92dd89af4</UniqueId>
    <Map>Ilshenar</Map>
    <X>310</X>
    <Y>1164</Y>
    <Width>80</Width>
    <Height>80</Height>
    <CentreX>350</CentreX>
    <CentreY>1204</CentreY>
    <CentreZ>-38</CentreZ>
    <Range>40</Range>
    <MaxCount>18</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Swamptentacle:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Gianttoad:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Alligator:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Reaper:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Corpser:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#159</Name>
    <UniqueId>d2d2c6f1-7ce5-4d3d-9509-67a187fc05e6</UniqueId>
    <Map>Ilshenar</Map>
    <X>330</X>
    <Y>1264</Y>
    <Width>140</Width>
    <Height>140</Height>
    <CentreX>400</CentreX>
    <CentreY>1334</CentreY>
    <CentreZ>-37</CentreZ>
    <Range>70</Range>
    <MaxCount>18</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Swamptentacle:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Gianttoad:MX=8:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Lizardman:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Alligator:MX=0:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Reaper:MX=0:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Corpser:MX=0:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#160</Name>
    <UniqueId>4fc17582-7d9d-449b-985b-aa998e007c2a</UniqueId>
    <Map>Ilshenar</Map>
    <X>261</X>
    <Y>1283</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>291</CentreX>
    <CentreY>1313</CentreY>
    <CentreZ>-25</CentreZ>
    <Range>30</Range>
    <MaxCount>7</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Lizardman:MX=7:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#161</Name>
    <UniqueId>3d731e4d-ba68-47d3-b6e5-c77a3ad2fa03</UniqueId>
    <Map>Ilshenar</Map>
    <X>265</X>
    <Y>1318</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>295</CentreX>
    <CentreY>1348</CentreY>
    <CentreZ>-26</CentreZ>
    <Range>30</Range>
    <MaxCount>8</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Lizardman:MX=8:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#162</Name>
    <UniqueId>86f144f4-3638-49c2-b220-bbf6bb98c494</UniqueId>
    <Map>Ilshenar</Map>
    <X>292</X>
    <Y>1570</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>302</CentreX>
    <CentreY>1580</CentreY>
    <CentreZ>-29</CentreZ>
    <Range>15</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Lizardman:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#163</Name>
    <UniqueId>96f98847-56cf-4986-9dda-a632d21f54da</UniqueId>
    <Map>Ilshenar</Map>
    <X>321</X>
    <Y>1572</Y>
    <Width>8</Width>
    <Height>8</Height>
    <CentreX>325</CentreX>
    <CentreY>1576</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Lizardman:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#164</Name>
    <UniqueId>f4965602-70a6-4672-8453-e485c41a9093</UniqueId>
    <Map>Ilshenar</Map>
    <X>203</X>
    <Y>1340</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>223</CentreX>
    <CentreY>1360</CentreY>
    <CentreZ>-15</CentreZ>
    <Range>20</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Ancientwyrm:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Wyvern:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Lavalizard:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#165</Name>
    <UniqueId>b52c8560-0b02-4c40-b272-fa2f3368de74</UniqueId>
    <Map>Ilshenar</Map>
    <X>268</X>
    <Y>1430</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>278</CentreX>
    <CentreY>1440</CentreY>
    <CentreZ>15</CentreZ>
    <Range>10</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Efreet:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#166</Name>
    <UniqueId>7db474c7-d8cb-44b3-b06c-c03ac5f9747d</UniqueId>
    <Map>Ilshenar</Map>
    <X>299</X>
    <Y>1421</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>314</CentreX>
    <CentreY>1436</CentreY>
    <CentreZ>16</CentreZ>
    <Range>25</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Fireelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Airelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Imp:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#167</Name>
    <UniqueId>6b81b8db-0a77-46a6-b060-c32d201a437e</UniqueId>
    <Map>Ilshenar</Map>
    <X>335</X>
    <Y>1426</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>350</CentreX>
    <CentreY>1441</CentreY>
    <CentreZ>17</CentreZ>
    <Range>25</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Fireelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Airelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Imp:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#168</Name>
    <UniqueId>3cb0f6fc-9b7d-4375-8797-ef1e4b52b898</UniqueId>
    <Map>Ilshenar</Map>
    <X>418</X>
    <Y>1411</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>438</CentreX>
    <CentreY>1431</CentreY>
    <CentreZ>15</CentreZ>
    <Range>30</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Fireelemental:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Airelemental:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#169</Name>
    <UniqueId>9978c9b1-b6f1-4c4e-a215-4fb1aa02dd10</UniqueId>
    <Map>Ilshenar</Map>
    <X>623</X>
    <Y>1296</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>648</CentreX>
    <CentreY>1321</CentreY>
    <CentreZ>-57</CentreZ>
    <Range>25</Range>
    <MaxCount>12</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Mongbat:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Wisp:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Imp:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#170</Name>
    <UniqueId>51d0140a-7042-44df-9be8-ec23e2f2c2ba</UniqueId>
    <Map>Ilshenar</Map>
    <X>702</X>
    <Y>1334</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>722</CentreX>
    <CentreY>1354</CentreY>
    <CentreZ>-61</CentreZ>
    <Range>20</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Imp:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Gazer:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#171</Name>
    <UniqueId>0593c970-024e-4fd5-a95f-23813aa4ab43</UniqueId>
    <Map>Ilshenar</Map>
    <X>903</X>
    <Y>925</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>913</CentreX>
    <CentreY>935</CentreY>
    <CentreZ>-34</CentreZ>
    <Range>10</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Waterelemental:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#172</Name>
    <UniqueId>7865df61-0edc-43f0-91c4-d0f06972a3e9</UniqueId>
    <Map>Ilshenar</Map>
    <X>943</X>
    <Y>1008</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>963</CentreX>
    <CentreY>1028</CentreY>
    <CentreZ>-31</CentreZ>
    <Range>40</Range>
    <MaxCount>9</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Reaper:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Mongbat:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Imp:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#173</Name>
    <UniqueId>32ed2bce-f89d-4489-befc-a44c2c0ee302</UniqueId>
    <Map>Ilshenar</Map>
    <X>915</X>
    <Y>1139</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>935</CentreX>
    <CentreY>1159</CentreY>
    <CentreZ>13</CentreZ>
    <Range>40</Range>
    <MaxCount>10</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Headlessone:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Mongbat:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Imp:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#174</Name>
    <UniqueId>822d81a1-0bd9-420e-a176-484061380a49</UniqueId>
    <Map>Ilshenar</Map>
    <X>797</X>
    <Y>1299</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>822</CentreX>
    <CentreY>1324</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>25</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Ettin:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#175</Name>
    <UniqueId>e6f7869e-eaec-431f-a9b2-a2114840979d</UniqueId>
    <Map>Ilshenar</Map>
    <X>867</X>
    <Y>1273</Y>
    <Width>70</Width>
    <Height>70</Height>
    <CentreX>902</CentreX>
    <CentreY>1308</CentreY>
    <CentreZ>-71</CentreZ>
    <Range>40</Range>
    <MaxCount>12</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Titan:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Cyclops:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Ettin:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#176</Name>
    <UniqueId>6c7010cd-366c-49db-93f6-3b117759dd2d</UniqueId>
    <Map>Ilshenar</Map>
    <X>606</X>
    <Y>1169</Y>
    <Width>80</Width>
    <Height>80</Height>
    <CentreX>646</CentreX>
    <CentreY>1209</CentreY>
    <CentreZ>-93</CentreZ>
    <Range>50</Range>
    <MaxCount>15</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Tropicalbird:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Boar:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Snake:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Giantserpent:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Forestostard:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Gorilla:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Panther:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#177</Name>
    <UniqueId>7b844490-1de7-43e9-b0e8-eaae8d4ba133</UniqueId>
    <Map>Ilshenar</Map>
    <X>560</X>
    <Y>1016</Y>
    <Width>90</Width>
    <Height>90</Height>
    <CentreX>605</CentreX>
    <CentreY>1061</CentreY>
    <CentreZ>-84</CentreZ>
    <Range>55</Range>
    <MaxCount>15</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Tropicalbird:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Boar:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Snake:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Giantserpent:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Forestostard:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Gorilla:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Panther:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#178</Name>
    <UniqueId>21cfa7c7-3dda-46fb-bdbd-6de45bfa305b</UniqueId>
    <Map>Ilshenar</Map>
    <X>519</X>
    <Y>1097</Y>
    <Width>90</Width>
    <Height>90</Height>
    <CentreX>564</CentreX>
    <CentreY>1142</CentreY>
    <CentreZ>-99</CentreZ>
    <Range>65</Range>
    <MaxCount>15</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Tropicalbird:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Boar:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Snake:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Giantserpent:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Forestostard:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Gorilla:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Panther:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#179</Name>
    <UniqueId>f59d5a41-7f61-48b8-915e-8d416293eb04</UniqueId>
    <Map>Ilshenar</Map>
    <X>631</X>
    <Y>1075</Y>
    <Width>100</Width>
    <Height>100</Height>
    <CentreX>681</CentreX>
    <CentreY>1125</CentreY>
    <CentreZ>-73</CentreZ>
    <Range>65</Range>
    <MaxCount>15</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Tropicalbird:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Boar:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Snake:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Giantserpent:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Forestostard:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Gorilla:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Panther:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#180</Name>
    <UniqueId>6150771d-2817-4f01-9a24-9017cf2d6d85</UniqueId>
    <Map>Ilshenar</Map>
    <X>653</X>
    <Y>934</Y>
    <Width>100</Width>
    <Height>100</Height>
    <CentreX>703</CentreX>
    <CentreY>984</CentreY>
    <CentreZ>-68</CentreZ>
    <Range>65</Range>
    <MaxCount>15</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Tropicalbird:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Boar:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Snake:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Giantserpent:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Forestostard:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Gorilla:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Panther:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#181</Name>
    <UniqueId>aa0e1be5-43cb-4f34-ae61-3caf6bfba229</UniqueId>
    <Map>Ilshenar</Map>
    <X>555</X>
    <Y>923</Y>
    <Width>100</Width>
    <Height>100</Height>
    <CentreX>605</CentreX>
    <CentreY>973</CentreY>
    <CentreZ>-82</CentreZ>
    <Range>65</Range>
    <MaxCount>15</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Tropicalbird:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Boar:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Snake:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Giantserpent:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Forestostard:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Gorilla:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Panther:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#182</Name>
    <UniqueId>b43ff56f-fba8-4a55-93e0-ca3a20ba1b4a</UniqueId>
    <Map>Ilshenar</Map>
    <X>484</X>
    <Y>1195</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>514</CentreX>
    <CentreY>1225</CentreY>
    <CentreZ>-66</CentreZ>
    <Range>40</Range>
    <MaxCount>10</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Tropicalbird:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Boar:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Snake:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Giantserpent:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Forestostard:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Gorilla:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Panther:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#183</Name>
    <UniqueId>8a5e986d-769d-47f8-ad7f-57ecba8fa47b</UniqueId>
    <Map>Ilshenar</Map>
    <X>683</X>
    <Y>1188</Y>
    <Width>100</Width>
    <Height>100</Height>
    <CentreX>733</CentreX>
    <CentreY>1238</CentreY>
    <CentreZ>-68</CentreZ>
    <Range>65</Range>
    <MaxCount>15</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Tropicalbird:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Boar:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Snake:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Giantserpent:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Forestostard:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Gorilla:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Panther:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#184</Name>
    <UniqueId>ca0124b5-1220-432d-8a8e-86b763e46142</UniqueId>
    <Map>Ilshenar</Map>
    <X>347</X>
    <Y>908</Y>
    <Width>100</Width>
    <Height>100</Height>
    <CentreX>397</CentreX>
    <CentreY>958</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>70</Range>
    <MaxCount>15</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Tropicalbird:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Boar:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Snake:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Giantserpent:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Forestostard:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Gorilla:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Panther:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#185</Name>
    <UniqueId>a8f54473-45b5-4774-8222-5ffc729125ca</UniqueId>
    <Map>Ilshenar</Map>
    <X>428</X>
    <Y>834</Y>
    <Width>80</Width>
    <Height>80</Height>
    <CentreX>468</CentreX>
    <CentreY>874</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>50</Range>
    <MaxCount>15</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Tropicalbird:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Boar:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Snake:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Giantserpent:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Forestostard:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Gorilla:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Panther:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#186</Name>
    <UniqueId>0588925a-c966-4faa-8145-a81c3ebe391e</UniqueId>
    <Map>Ilshenar</Map>
    <X>545</X>
    <Y>743</Y>
    <Width>170</Width>
    <Height>170</Height>
    <CentreX>630</CentreX>
    <CentreY>828</CentreY>
    <CentreZ>-55</CentreZ>
    <Range>110</Range>
    <MaxCount>25</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Tropicalbird:MX=7:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Boar:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Snake:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Giantserpent:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Forestostard:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Gorilla:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Panther:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Outdoors#187</Name>
    <UniqueId>9cf18f17-e816-414c-9713-9172741c68d3</UniqueId>
    <Map>Ilshenar</Map>
    <X>513</X>
    <Y>599</Y>
    <Width>150</Width>
    <Height>150</Height>
    <CentreX>588</CentreX>
    <CentreY>674</CentreY>
    <CentreZ>-60</CentreZ>
    <Range>100</Range>
    <MaxCount>25</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Tropicalbird:MX=7:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Boar:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Snake:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Giantserpent:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Forestostard:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Gorilla:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Panther:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ratmancave#0</Name>
    <UniqueId>f9bc29b2-53d3-4119-88ca-a0d3561a7232</UniqueId>
    <Map>Ilshenar</Map>
    <X>1260</X>
    <Y>1469</Y>
    <Width>100</Width>
    <Height>100</Height>
    <CentreX>1310</CentreX>
    <CentreY>1519</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>50</Range>
    <MaxCount>21</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Ratman:MX=7:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Ratmanmage:MX=7:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Earthelemental:MX=7:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ratmancave#1</Name>
    <UniqueId>ca801407-c16b-42c2-bba9-93552bd0214f</UniqueId>
    <Map>Ilshenar</Map>
    <X>1194</X>
    <Y>1494</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>1224</CentreX>
    <CentreY>1524</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>30</Range>
    <MaxCount>10</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Skeletalknight:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Boneknight:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Lavalizard:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ratmancave#2</Name>
    <UniqueId>557c07f8-7730-4959-a21a-dee6bd0259f5</UniqueId>
    <Map>Ilshenar</Map>
    <X>1194</X>
    <Y>1464</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>1224</CentreX>
    <CentreY>1494</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>30</Range>
    <MaxCount>10</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Skeletalknight:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Boneknight:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Lavalizard:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ratmancave#3</Name>
    <UniqueId>53301f8e-0706-4ffa-9b8a-a77a8049b29f</UniqueId>
    <Map>Ilshenar</Map>
    <X>1171</X>
    <Y>1502</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1181</CentreX>
    <CentreY>1512</CentreY>
    <CentreZ>-68</CentreZ>
    <Range>10</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Skeletaldragon:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Ratmancave#4</Name>
    <UniqueId>b1e11287-1156-4f77-b28b-584371dfc990</UniqueId>
    <Map>Ilshenar</Map>
    <X>1166</X>
    <Y>1506</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1171</CentreX>
    <CentreY>1511</CentreY>
    <CentreZ>-68</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>TreasureLevel3:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=TreasureLevel4:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Rock#0</Name>
    <UniqueId>05d79043-238b-44cc-b3af-8bb15a25a639</UniqueId>
    <Map>Ilshenar</Map>
    <X>2178</X>
    <Y>300</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>2188</CentreX>
    <CentreY>310</CentreY>
    <CentreZ>-7</CentreZ>
    <Range>15</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Skeleton:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Wraith:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Zombie:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Rock#1</Name>
    <UniqueId>463603cb-c3c2-4a94-abd2-b62bd1e53692</UniqueId>
    <Map>Ilshenar</Map>
    <X>2215</X>
    <Y>70</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2220</CentreX>
    <CentreY>75</CentreY>
    <CentreZ>-27</CentreZ>
    <Range>10</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>ToxicElemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Rock#2</Name>
    <UniqueId>9a600cf8-26f5-431c-b241-bbf9f3a99497</UniqueId>
    <Map>Ilshenar</Map>
    <X>2202</X>
    <Y>108</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2207</CentreX>
    <CentreY>113</CentreY>
    <CentreZ>-27</CentreZ>
    <Range>10</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>StoneGargoyle:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Rock#3</Name>
    <UniqueId>5fb23a5c-a529-40fc-bbdd-ef15ecae2a53</UniqueId>
    <Map>Ilshenar</Map>
    <X>2180</X>
    <Y>163</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2185</CentreX>
    <CentreY>168</CentreY>
    <CentreZ>-32</CentreZ>
    <Range>10</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>TreasureLevel4:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Rock#4</Name>
    <UniqueId>c0acd560-816a-48b3-b4cb-46ff3294036b</UniqueId>
    <Map>Ilshenar</Map>
    <X>2224</X>
    <Y>138</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2229</CentreX>
    <CentreY>143</CentreY>
    <CentreZ>-32</CentreZ>
    <Range>10</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>EvilMage:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Executioner:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Rock#5</Name>
    <UniqueId>390084ba-1e1c-4b2d-9ebd-45107eaf580b</UniqueId>
    <Map>Ilshenar</Map>
    <X>2149</X>
    <Y>158</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2154</CentreX>
    <CentreY>163</CentreY>
    <CentreZ>-27</CentreZ>
    <Range>10</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Lich:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Rock#6</Name>
    <UniqueId>deb6f207-55cb-40ba-b1aa-98940057d802</UniqueId>
    <Map>Ilshenar</Map>
    <X>2120</X>
    <Y>160</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2125</CentreX>
    <CentreY>165</CentreY>
    <CentreZ>-32</CentreZ>
    <Range>10</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>EvilMage:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Executioner:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Rock#7</Name>
    <UniqueId>8168b2fe-61da-4a2a-9ae7-3e46b3959154</UniqueId>
    <Map>Ilshenar</Map>
    <X>2120</X>
    <Y>132</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2125</CentreX>
    <CentreY>137</CentreY>
    <CentreZ>-32</CentreZ>
    <Range>10</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Lich:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Rock#8</Name>
    <UniqueId>0eee3b47-6b59-402c-959a-57d54c4c4f41</UniqueId>
    <Map>Ilshenar</Map>
    <X>2133</X>
    <Y>92</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2138</CentreX>
    <CentreY>97</CentreY>
    <CentreZ>-27</CentreZ>
    <Range>10</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>ElderGazer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Rock#9</Name>
    <UniqueId>e114723a-19de-4b29-864d-6ed82bd7ade6</UniqueId>
    <Map>Ilshenar</Map>
    <X>2178</X>
    <Y>80</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2183</CentreX>
    <CentreY>85</CentreY>
    <CentreZ>-32</CentreZ>
    <Range>10</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>EvilMage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=EvilMageLord:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Rock#10</Name>
    <UniqueId>4dc4fa19-3dc1-45d7-81fc-2efd4dcba455</UniqueId>
    <Map>Ilshenar</Map>
    <X>2150</X>
    <Y>19</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2155</CentreX>
    <CentreY>24</CentreY>
    <CentreZ>-32</CentreZ>
    <Range>10</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>PoisonElemental:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=LichLord:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Rock#11</Name>
    <UniqueId>c8259442-b2d3-48a0-a7c2-474c0951ea3a</UniqueId>
    <Map>Ilshenar</Map>
    <X>2116</X>
    <Y>88</Y>
    <Width>16</Width>
    <Height>16</Height>
    <CentreX>2124</CentreX>
    <CentreY>96</CentreY>
    <CentreZ>-32</CentreZ>
    <Range>15</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>PoisonElemental:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Lich:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=LichLord:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Rock#12</Name>
    <UniqueId>9227f206-f85e-4b7f-8f8d-80ed3f19fd44</UniqueId>
    <Map>Ilshenar</Map>
    <X>2089</X>
    <Y>51</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2094</CentreX>
    <CentreY>56</CentreY>
    <CentreZ>-32</CentreZ>
    <Range>10</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Executioner:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Rock#13</Name>
    <UniqueId>d51e70db-f218-4f4e-a74d-1111908f9786</UniqueId>
    <Map>Ilshenar</Map>
    <X>2122</X>
    <Y>24</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2127</CentreX>
    <CentreY>29</CentreY>
    <CentreZ>-32</CentreZ>
    <Range>10</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>HellHound:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=LichLord:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Sorcerers#0</Name>
    <UniqueId>796c72bc-7387-4024-a766-9fb2602458db</UniqueId>
    <Map>Ilshenar</Map>
    <X>402</X>
    <Y>42</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>427</CentreX>
    <CentreY>67</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>25</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Zombie:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Sorcerers#1</Name>
    <UniqueId>6964da69-964d-4dc5-9ca9-d5260b2a1e76</UniqueId>
    <Map>Ilshenar</Map>
    <X>448</X>
    <Y>63</Y>
    <Width>14</Width>
    <Height>14</Height>
    <CentreX>455</CentreX>
    <CentreY>70</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>10</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Toxicelemental:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Fireelemental:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Bloodelemental:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Sorcerers#2</Name>
    <UniqueId>2fb194bf-0a76-4f6b-9cd9-b17485e0db45</UniqueId>
    <Map>Ilshenar</Map>
    <X>384</X>
    <Y>59</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>394</CentreX>
    <CentreY>69</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>15</Range>
    <MaxCount>7</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Shade:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Mongbat:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Sorcerers#3</Name>
    <UniqueId>28bab91a-6eed-4589-8d58-6dc85dd4304b</UniqueId>
    <Map>Ilshenar</Map>
    <X>437</X>
    <Y>9</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>447</CentreX>
    <CentreY>19</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>25</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Gargoyle:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Stonegargoyle:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Lich:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Shade:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Sorcerers#4</Name>
    <UniqueId>c8e4d530-7cd7-4afe-bccf-1702e7d184fc</UniqueId>
    <Map>Ilshenar</Map>
    <X>426</X>
    <Y>11</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>431</CentreX>
    <CentreY>16</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>15</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Headlessone:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Mongbat:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Sorcerers#5</Name>
    <UniqueId>d0f1f069-df49-444b-b691-e8346ac49c14</UniqueId>
    <Map>Ilshenar</Map>
    <X>457</X>
    <Y>11</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>462</CentreX>
    <CentreY>16</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>15</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Headlessone:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Mongbat:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Sorcerers#6</Name>
    <UniqueId>f4fddb74-16c6-4ae9-a46b-7478d173574f</UniqueId>
    <Map>Ilshenar</Map>
    <X>457</X>
    <Y>11</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>462</CentreX>
    <CentreY>16</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>15</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Earthelemental:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Sorcerers#7</Name>
    <UniqueId>a233b17b-181f-4edc-8a8d-57b04fb06df1</UniqueId>
    <Map>Ilshenar</Map>
    <X>378</X>
    <Y>24</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>383</CentreX>
    <CentreY>29</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>10</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Bloodelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Sorcerers#8</Name>
    <UniqueId>18f336fa-d3e1-4ba0-9bcf-5e03fbb311a6</UniqueId>
    <Map>Ilshenar</Map>
    <X>417</X>
    <Y>85</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>427</CentreX>
    <CentreY>95</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>15</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Skeleton:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Boneknight:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Sorcerers#9</Name>
    <UniqueId>4360ff8b-7c1a-495f-a739-886379512f9c</UniqueId>
    <Map>Ilshenar</Map>
    <X>249</X>
    <Y>15</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>254</CentreX>
    <CentreY>20</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>10</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Bloodelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Sorcerers#10</Name>
    <UniqueId>af6769a6-d62b-4f8e-b00b-8dad3c7deeb8</UniqueId>
    <Map>Ilshenar</Map>
    <X>271</X>
    <Y>10</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>281</CentreX>
    <CentreY>20</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>15</Range>
    <MaxCount>7</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Eldergazer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Gazer:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Gazerlarva:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Sorcerers#11</Name>
    <UniqueId>01fffc88-d0f5-46d3-928e-fa157a48ab51</UniqueId>
    <Map>Ilshenar</Map>
    <X>231</X>
    <Y>41</Y>
    <Width>14</Width>
    <Height>14</Height>
    <CentreX>238</CentreX>
    <CentreY>48</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>10</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Balron:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Daemon:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Sorcerers#12</Name>
    <UniqueId>3e072b13-602c-45f8-b437-175b421b7da6</UniqueId>
    <Map>Ilshenar</Map>
    <X>199</X>
    <Y>52</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>214</CentreX>
    <CentreY>67</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>40</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Imp:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Sorcerers#13</Name>
    <UniqueId>cdc33ea2-cf72-449e-9867-379fb438c377</UniqueId>
    <Map>Ilshenar</Map>
    <X>247</X>
    <Y>69</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>262</CentreX>
    <CentreY>84</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>25</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Shade:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Zombie:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Dreadspider:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Sorcerers#14</Name>
    <UniqueId>7c6a7dc4-8921-461c-99ee-9f06038e21d8</UniqueId>
    <Map>Ilshenar</Map>
    <X>247</X>
    <Y>69</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>262</CentreX>
    <CentreY>84</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>15</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Gargoyle:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Wyvern:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Evilmage:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Sorcerers#15</Name>
    <UniqueId>00433638-7538-425c-83c1-b05ab6e79bde</UniqueId>
    <Map>Ilshenar</Map>
    <X>268</X>
    <Y>43</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>278</CentreX>
    <CentreY>53</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>20</Range>
    <MaxCount>7</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Hellhound:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Bloodelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Sorcerers#16</Name>
    <UniqueId>fcfede28-ac34-4fd2-8a8a-34433f3e006b</UniqueId>
    <Map>Ilshenar</Map>
    <X>295</X>
    <Y>10</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>305</CentreX>
    <CentreY>20</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>20</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Dullcopperelemental:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Sorcerers#17</Name>
    <UniqueId>08771d56-5a90-4ac6-bb66-ce94ea6629f3</UniqueId>
    <Map>Ilshenar</Map>
    <X>290</X>
    <Y>72</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>310</CentreX>
    <CentreY>92</CentreY>
    <CentreZ>-13</CentreZ>
    <Range>20</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Lichlord:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Sorcerers#18</Name>
    <UniqueId>aa861b5f-e060-43cd-8a47-ee4c1ba69e31</UniqueId>
    <Map>Ilshenar</Map>
    <X>291</X>
    <Y>71</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>311</CentreX>
    <CentreY>91</CentreY>
    <CentreZ>-13</CentreZ>
    <Range>20</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Poisonelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Bloodelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Sorcerers#19</Name>
    <UniqueId>66d78809-9ec4-43c6-8f8e-a98b52dcdf30</UniqueId>
    <Map>Ilshenar</Map>
    <X>328</X>
    <Y>29</Y>
    <Width>16</Width>
    <Height>16</Height>
    <CentreX>336</CentreX>
    <CentreY>37</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>10</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Gargoyle:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Sorcerers#20</Name>
    <UniqueId>fa65ff7b-a1ee-4a66-9d8b-4e50e16bac7d</UniqueId>
    <Map>Ilshenar</Map>
    <X>328</X>
    <Y>40</Y>
    <Width>16</Width>
    <Height>16</Height>
    <CentreX>336</CentreX>
    <CentreY>48</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>10</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Gargoyle:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Sorcerers#21</Name>
    <UniqueId>8f3db88d-1034-4aa6-9268-ecfeedefccff</UniqueId>
    <Map>Ilshenar</Map>
    <X>328</X>
    <Y>34</Y>
    <Width>16</Width>
    <Height>16</Height>
    <CentreX>336</CentreX>
    <CentreY>42</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Lich:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Shade:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Sorcerers#22</Name>
    <UniqueId>aaa9a187-c3cd-48ce-bf5a-14b4f399a46a</UniqueId>
    <Map>Ilshenar</Map>
    <X>340</X>
    <Y>32</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>350</CentreX>
    <CentreY>42</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>10</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Bloodelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Sorcerers#23</Name>
    <UniqueId>a3779988-9b9f-46fc-8578-b4227fdbacdd</UniqueId>
    <Map>Ilshenar</Map>
    <X>136</X>
    <Y>73</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>146</CentreX>
    <CentreY>83</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>20</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Bloodelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Sorcerers#24</Name>
    <UniqueId>2ab2f1ab-9db2-4681-96cb-b426493e5bb4</UniqueId>
    <Map>Ilshenar</Map>
    <X>133</X>
    <Y>60</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>143</CentreX>
    <CentreY>70</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>20</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Evilmagelord:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Sorcerers#25</Name>
    <UniqueId>86a0c5ec-464d-4c0a-b9f1-6a615e348ede</UniqueId>
    <Map>Ilshenar</Map>
    <X>150</X>
    <Y>49</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>160</CentreX>
    <CentreY>59</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>10</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Bloodelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Sorcerers#26</Name>
    <UniqueId>2d72825d-98b3-4a78-85af-43741c16feb3</UniqueId>
    <Map>Ilshenar</Map>
    <X>145</X>
    <Y>11</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>155</CentreX>
    <CentreY>21</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>15</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Balron:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Eldergazer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Sorcerers#27</Name>
    <UniqueId>b332bbe1-f515-47d8-aec9-fc5b093f4444</UniqueId>
    <Map>Ilshenar</Map>
    <X>156</X>
    <Y>5</Y>
    <Width>8</Width>
    <Height>8</Height>
    <CentreX>160</CentreX>
    <CentreY>9</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Efreet:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Sorcerers#28</Name>
    <UniqueId>8da4f920-3104-49b7-a818-d870379a4083</UniqueId>
    <Map>Ilshenar</Map>
    <X>94</X>
    <Y>29</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>109</CentreX>
    <CentreY>44</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>20</Range>
    <MaxCount>7</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Bonemagi:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Skeletalmage:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Mummy:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Sorcerers#29</Name>
    <UniqueId>ab5e1b0e-acfa-45de-b842-23c5d5f7822e</UniqueId>
    <Map>Ilshenar</Map>
    <X>52</X>
    <Y>55</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>67</CentreX>
    <CentreY>70</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>15</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Lichlord:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Mummy:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Sorcerers#30</Name>
    <UniqueId>8a04ec90-3088-461a-88c5-c3e1df280158</UniqueId>
    <Map>Ilshenar</Map>
    <X>113</X>
    <Y>94</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>133</CentreX>
    <CentreY>114</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>25</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Boneknight:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Skeletalknight:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Sorcerers#31</Name>
    <UniqueId>03a5f259-c45f-4add-be8e-a559036e4d6a</UniqueId>
    <Map>Ilshenar</Map>
    <X>123</X>
    <Y>104</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>133</CentreX>
    <CentreY>114</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>20</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Bloodelemental:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Spectre#0</Name>
    <UniqueId>fe463d32-df9d-47a9-bc46-5939dc15c212</UniqueId>
    <Map>Ilshenar</Map>
    <X>1941</X>
    <Y>1019</Y>
    <Width>80</Width>
    <Height>80</Height>
    <CentreX>1981</CentreX>
    <CentreY>1059</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>40</Range>
    <MaxCount>13</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Skeleton:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Shade:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Spectre:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Wraith:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Ghoul:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Zombie:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Towns#0</Name>
    <UniqueId>f8dabbee-bd7c-4a54-9844-7d80c3be1266</UniqueId>
    <Map>Ilshenar</Map>
    <X>1497</X>
    <Y>538</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>1517</CentreX>
    <CentreY>558</CentreY>
    <CentreZ>5</CentreZ>
    <Range>35</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Skeleton:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Towns#1</Name>
    <UniqueId>0366ba05-0eb4-45a4-b98e-339864a626ec</UniqueId>
    <Map>Ilshenar</Map>
    <X>1502</X>
    <Y>537</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>1517</CentreX>
    <CentreY>552</CentreY>
    <CentreZ>10</CentreZ>
    <Range>30</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Spectre:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Shade:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Wraith:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Towns#2</Name>
    <UniqueId>12d1bbbb-cf4e-4f20-bd7c-828b2b7926d2</UniqueId>
    <Map>Ilshenar</Map>
    <X>1496</X>
    <Y>537</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>1516</CentreX>
    <CentreY>557</CentreY>
    <CentreZ>4</CentreZ>
    <Range>35</Range>
    <MaxCount>7</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Ghoul:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Zombie:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Towns#3</Name>
    <UniqueId>36a0fd6c-60d4-4c45-9b65-e132d06a9d26</UniqueId>
    <Map>Ilshenar</Map>
    <X>1502</X>
    <Y>537</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>1517</CentreX>
    <CentreY>552</CentreY>
    <CentreZ>10</CentreZ>
    <Range>30</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Skeletalknight:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Boneknight:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Skeletalmage:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Bonemagi:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Towns#4</Name>
    <UniqueId>1e5f6f9b-879d-4083-a23a-44c244140fee</UniqueId>
    <Map>Ilshenar</Map>
    <X>1507</X>
    <Y>531</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1517</CentreX>
    <CentreY>541</CentreY>
    <CentreZ>11</CentreZ>
    <Range>20</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Lich:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Towns#5</Name>
    <UniqueId>3ffc5121-e06a-41f0-912c-14f08480fe87</UniqueId>
    <Map>Ilshenar</Map>
    <X>1513</X>
    <Y>537</Y>
    <Width>8</Width>
    <Height>8</Height>
    <CentreX>1517</CentreX>
    <CentreY>541</CentreY>
    <CentreZ>61</CentreZ>
    <Range>10</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Lichlord:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Towns#6</Name>
    <UniqueId>2fc68e94-f454-4614-b4cf-d44519cb09e0</UniqueId>
    <Map>Ilshenar</Map>
    <X>1163</X>
    <Y>1098</Y>
    <Width>80</Width>
    <Height>80</Height>
    <CentreX>1203</CentreX>
    <CentreY>1138</CentreY>
    <CentreZ>-25</CentreZ>
    <Range>55</Range>
    <MaxCount>16</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>MeerWarrior:MX=16:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=MeerCaptain:MX=16:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=MeerMage:MX=16:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=MeerEternal:MX=16:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Towns#7</Name>
    <UniqueId>114e543c-8a75-4968-9326-1c2ae4994d8f</UniqueId>
    <Map>Ilshenar</Map>
    <X>1102</X>
    <Y>1087</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>1127</CentreX>
    <CentreY>1112</CentreY>
    <CentreZ>-34</CentreZ>
    <Range>35</Range>
    <MaxCount>7</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Direwolf:MX=7:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Timberwolf:MX=7:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Towns#8</Name>
    <UniqueId>a1d00a64-9387-4dce-a0f1-092874c9c5c7</UniqueId>
    <Map>Ilshenar</Map>
    <X>1165</X>
    <Y>1173</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>1180</CentreX>
    <CentreY>1188</CentreY>
    <CentreZ>-25</CentreZ>
    <Range>15</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Snake:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Towns#9</Name>
    <UniqueId>34dd8e59-6088-4094-b8af-c31f13a5bf14</UniqueId>
    <Map>Ilshenar</Map>
    <X>1169</X>
    <Y>1177</Y>
    <Width>24</Width>
    <Height>24</Height>
    <CentreX>1181</CentreX>
    <CentreY>1189</CentreY>
    <CentreZ>-25</CentreZ>
    <Range>12</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Giantserpent:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Towns#10</Name>
    <UniqueId>6f7d0699-2efd-43cb-b59d-b0898622263b</UniqueId>
    <Map>Ilshenar</Map>
    <X>757</X>
    <Y>1005</Y>
    <Width>120</Width>
    <Height>120</Height>
    <CentreX>817</CentreX>
    <CentreY>1065</CentreY>
    <CentreZ>-30</CentreZ>
    <Range>70</Range>
    <MaxCount>26</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Ogre:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Ogrelord:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Ratman:MX=10:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Ratmanmage:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Ratmanarcher:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Towns#11</Name>
    <UniqueId>b1d5b03a-5a79-4381-9a7d-c1f7216f293e</UniqueId>
    <Map>Ilshenar</Map>
    <X>1613</X>
    <Y>280</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>1643</CentreX>
    <CentreY>310</CentreY>
    <CentreZ>48</CentreZ>
    <Range>50</Range>
    <MaxCount>21</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Phoenix:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Fireelemental:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Hellhound:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Lavaserpent:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Lavalizard:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Daemon:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Towns#12</Name>
    <UniqueId>c03db82c-1178-46ba-ae99-415cb709505a</UniqueId>
    <Map>Ilshenar</Map>
    <X>1613</X>
    <Y>280</Y>
    <Width>60</Width>
    <Height>60</Height>
    <CentreX>1643</CentreX>
    <CentreY>310</CentreY>
    <CentreZ>48</CentreZ>
    <Range>50</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Succubus:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Efreet:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Towns#13</Name>
    <UniqueId>d78b99a9-fc1e-48d2-891f-c955515031c8</UniqueId>
    <Map>Ilshenar</Map>
    <X>1640</X>
    <Y>219</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>1665</CentreX>
    <CentreY>244</CentreY>
    <CentreZ>93</CentreZ>
    <Range>25</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Earthelemental:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Drake:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Towns#14</Name>
    <UniqueId>2b2e561d-a4bc-42c2-a525-bec99b67ce76</UniqueId>
    <Map>Ilshenar</Map>
    <X>1705</X>
    <Y>218</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1715</CentreX>
    <CentreY>228</CentreY>
    <CentreZ>78</CentreZ>
    <Range>10</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Stoneharpy:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Stonegargoyle:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Towns#15</Name>
    <UniqueId>2169f4bf-94ae-4b35-8b59-5a6e715887f2</UniqueId>
    <Map>Ilshenar</Map>
    <X>1686</X>
    <Y>170</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>1701</CentreX>
    <CentreY>185</CentreY>
    <CentreZ>108</CentreZ>
    <Range>15</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Balron:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Towns#16</Name>
    <UniqueId>683771db-0a88-4a39-9165-e02d7baa87ad</UniqueId>
    <Map>Ilshenar</Map>
    <X>1348</X>
    <Y>1031</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>1363</CentreX>
    <CentreY>1046</CentreY>
    <CentreZ>-13</CentreZ>
    <Range>30</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Etherealwarrior:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Towns#17</Name>
    <UniqueId>35a6b37d-ad87-45db-9cb7-587336a76092</UniqueId>
    <Map>Ilshenar</Map>
    <X>1031</X>
    <Y>502</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>1046</CentreX>
    <CentreY>517</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>15</Range>
    <MaxCount>7</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>savagerider:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=savage:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Towns#18</Name>
    <UniqueId>debfc0f2-6ad4-4cf4-871b-979b2ea75bba</UniqueId>
    <Map>Ilshenar</Map>
    <X>1039</X>
    <Y>510</Y>
    <Width>14</Width>
    <Height>14</Height>
    <CentreX>1046</CentreX>
    <CentreY>517</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>10</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>savageshaman:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Towns#19</Name>
    <UniqueId>6ed9d57c-fc2c-4f69-968b-00332331951f</UniqueId>
    <Map>Ilshenar</Map>
    <X>1101</X>
    <Y>512</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>1116</CentreX>
    <CentreY>527</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>15</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>savage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=savageridgeback:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Towns#20</Name>
    <UniqueId>1e9cf767-cc87-48c6-9934-def026ad3f73</UniqueId>
    <Map>Ilshenar</Map>
    <X>1085</X>
    <Y>517</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>1110</CentreX>
    <CentreY>542</CentreY>
    <CentreZ>-77</CentreZ>
    <Range>25</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>bird:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Towns#21</Name>
    <UniqueId>4052e402-0435-4435-b9e7-78979297c89c</UniqueId>
    <Map>Ilshenar</Map>
    <X>1083</X>
    <Y>467</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>1108</CentreX>
    <CentreY>492</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>25</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>bird:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Towns#22</Name>
    <UniqueId>8c24fbfd-06b1-4479-8558-48290624df33</UniqueId>
    <Map>Ilshenar</Map>
    <X>1085</X>
    <Y>517</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>1110</CentreX>
    <CentreY>542</CentreY>
    <CentreZ>-77</CentreZ>
    <Range>25</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>hind:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=greathart:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=blackbear:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=direwolf:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Towns#23</Name>
    <UniqueId>2881f6a5-b8a6-446c-8160-0a07850f1524</UniqueId>
    <Map>Ilshenar</Map>
    <X>1083</X>
    <Y>467</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>1108</CentreX>
    <CentreY>492</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>25</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>hind:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=greathart:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=blackbear:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=direwolf:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Towns#24</Name>
    <UniqueId>44af5ea2-abbe-4e4b-810e-009d8896cbae</UniqueId>
    <Map>Ilshenar</Map>
    <X>1156</X>
    <Y>663</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1161</CentreX>
    <CentreY>668</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>savage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Towns#25</Name>
    <UniqueId>1e04de76-7946-4ab3-8fe9-e95775c3d211</UniqueId>
    <Map>Ilshenar</Map>
    <X>1177</X>
    <Y>687</Y>
    <Width>8</Width>
    <Height>8</Height>
    <CentreX>1181</CentreX>
    <CentreY>691</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>4</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>savage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Towns#26</Name>
    <UniqueId>53344257-c147-448c-b9d4-4a78c079661d</UniqueId>
    <Map>Ilshenar</Map>
    <X>1183</X>
    <Y>681</Y>
    <Width>8</Width>
    <Height>8</Height>
    <CentreX>1187</CentreX>
    <CentreY>685</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>4</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>savage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Towns#27</Name>
    <UniqueId>81763bbc-44e6-42d2-9bb7-2b8d8e116727</UniqueId>
    <Map>Ilshenar</Map>
    <X>1186</X>
    <Y>691</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1191</CentreX>
    <CentreY>696</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>7</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>savage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Towns#28</Name>
    <UniqueId>d08c883d-1782-4781-957d-f0a4a2b877e6</UniqueId>
    <Map>Ilshenar</Map>
    <X>1181</X>
    <Y>686</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1191</CentreX>
    <CentreY>696</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>10</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>savagerider:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Towns#29</Name>
    <UniqueId>a311b9e6-b6f9-4839-a058-c1c828c7ad69</UniqueId>
    <Map>Ilshenar</Map>
    <X>1193</X>
    <Y>752</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1203</CentreX>
    <CentreY>762</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>10</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>savage:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Towns#30</Name>
    <UniqueId>78783385-083c-46fd-ab21-a719ddcb6fcc</UniqueId>
    <Map>Ilshenar</Map>
    <X>1224</X>
    <Y>750</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1234</CentreX>
    <CentreY>760</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>10</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>savageshaman:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Towns#31</Name>
    <UniqueId>64a7284c-3d1f-45f6-9464-a0a12d3c1500</UniqueId>
    <Map>Ilshenar</Map>
    <X>1203</X>
    <Y>709</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1213</CentreX>
    <CentreY>719</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>10</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>savage:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=savagerider:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Towns#32</Name>
    <UniqueId>ee873bb7-75ea-4d2e-93c1-89a854dc0ddd</UniqueId>
    <Map>Ilshenar</Map>
    <X>1204</X>
    <Y>734</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1214</CentreX>
    <CentreY>744</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>10</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>savage:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Towns#33</Name>
    <UniqueId>fb52750d-2e66-405f-99e0-4facc3f27d94</UniqueId>
    <Map>Ilshenar</Map>
    <X>1221</X>
    <Y>684</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1231</CentreX>
    <CentreY>694</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>10</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>savage:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=savageshaman:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Towns#34</Name>
    <UniqueId>72ca01b9-d944-42b5-b8a0-f31001ee0b3c</UniqueId>
    <Map>Ilshenar</Map>
    <X>1241</X>
    <Y>693</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1251</CentreX>
    <CentreY>703</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>10</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>savage:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Towns#35</Name>
    <UniqueId>a7aae46e-4aee-41f0-8ad8-6e3a5ea71816</UniqueId>
    <Map>Ilshenar</Map>
    <X>1264</X>
    <Y>718</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1274</CentreX>
    <CentreY>728</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>10</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>savage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Towns#36</Name>
    <UniqueId>08be7023-d8eb-43ac-99de-a43b631afd32</UniqueId>
    <Map>Ilshenar</Map>
    <X>1288</X>
    <Y>751</Y>
    <Width>8</Width>
    <Height>8</Height>
    <CentreX>1292</CentreX>
    <CentreY>755</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>4</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>savage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Towns#37</Name>
    <UniqueId>e4230d54-474d-4de9-9177-f5605e5a4e1c</UniqueId>
    <Map>Ilshenar</Map>
    <X>1273</X>
    <Y>763</Y>
    <Width>14</Width>
    <Height>14</Height>
    <CentreX>1280</CentreX>
    <CentreY>770</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>7</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>savage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Towns#38</Name>
    <UniqueId>7410d6b1-2d6d-49f6-a9b8-45512cb3757f</UniqueId>
    <Map>Ilshenar</Map>
    <X>1274</X>
    <Y>776</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1279</CentreX>
    <CentreY>781</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>ridgeback:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Towns#39</Name>
    <UniqueId>147a7fe8-1304-4f38-a4ee-3c6ff7e5048a</UniqueId>
    <Map>Ilshenar</Map>
    <X>1233</X>
    <Y>722</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1243</CentreX>
    <CentreY>732</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>10</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>savage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=savageshaman:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=savagerider:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Towns#40</Name>
    <UniqueId>028c9871-5ee8-4bb8-bd4e-af77e235acd2</UniqueId>
    <Map>Ilshenar</Map>
    <X>1252</X>
    <Y>748</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>1262</CentreX>
    <CentreY>758</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>10</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>savage:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>TwistedWeald#0</Name>
    <UniqueId>8c3e5df8-c33e-4acb-ab0b-7eeaae68bef4</UniqueId>
    <Map>Ilshenar</Map>
    <X>2212</X>
    <Y>1208</Y>
    <Width>22</Width>
    <Height>22</Height>
    <CentreX>2223</CentreX>
    <CentreY>1219</CentreY>
    <CentreZ>13</CentreZ>
    <Range>11</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Swoop:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Spawner</Name>
    <UniqueId>df0c1471-be19-40bf-8051-d8f8808926d0</UniqueId>
    <Map>Ilshenar</Map>
    <X>2152</X>
    <Y>1178</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>2155</CentreX>
    <CentreY>1181</CentreY>
    <CentreZ>-50</CentreZ>
    <Range>10</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>changeling:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>TwistedWeald#2</Name>
    <UniqueId>c26a5191-1d52-4289-a157-e233ed6522f4</UniqueId>
    <Map>Ilshenar</Map>
    <X>2118</X>
    <Y>1192</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>2138</CentreX>
    <CentreY>1212</CentreY>
    <CentreZ>-60</CentreZ>
    <Range>20</Range>
    <MaxCount>8</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Quagmire:MX=8:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=WhippingVine:MX=8:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Changeling:MX=8:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>TwistedWeald#3</Name>
    <UniqueId>2b316b07-2d95-44ba-bd50-932cbed8683d</UniqueId>
    <Map>Ilshenar</Map>
    <X>2129</X>
    <Y>1169</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2134</CentreX>
    <CentreY>1174</CentreY>
    <CentreZ>-46</CentreZ>
    <Range>5</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>DireWolf:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Gnaw:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>TwistedWeald#5</Name>
    <UniqueId>b3660ffb-f574-4e87-b294-734a81327468</UniqueId>
    <Map>Ilshenar</Map>
    <X>2149</X>
    <Y>1213</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>2159</CentreX>
    <CentreY>1223</CentreY>
    <CentreZ>-60</CentreZ>
    <Range>10</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Corpser:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=changeling:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=giantblackwidow:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>TwistedWeald#6</Name>
    <UniqueId>d743b5f8-59f6-4e7f-a382-4ca19bc68be3</UniqueId>
    <Map>Ilshenar</Map>
    <X>2160</X>
    <Y>1237</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>2170</CentreX>
    <CentreY>1247</CentreY>
    <CentreZ>-60</CentreZ>
    <Range>10</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Malefic:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Virulent:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>TwistedWeald#9</Name>
    <UniqueId>38f65575-6fc1-4924-9b62-ce7eed44ff90</UniqueId>
    <Map>Ilshenar</Map>
    <X>2132</X>
    <Y>1211</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2137</CentreX>
    <CentreY>1216</CentreY>
    <CentreZ>-60</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Silk:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>TwistedWeald#10</Name>
    <UniqueId>d97ba065-f567-4098-9d7a-a6e29e1fb4b0</UniqueId>
    <Map>Ilshenar</Map>
    <X>2172</X>
    <Y>1224</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2177</CentreX>
    <CentreY>1229</CentreY>
    <CentreZ>-60</CentreZ>
    <Range>5</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>giantblackwidow:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>TwistedWeald#11</Name>
    <UniqueId>7bb26364-15e4-4cc7-8fed-a97516e6af31</UniqueId>
    <Map>Ilshenar</Map>
    <X>2152</X>
    <Y>1201</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2157</CentreX>
    <CentreY>1206</CentreY>
    <CentreZ>-60</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>virulent:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>TwistedWeald#13</Name>
    <UniqueId>341de7c8-0daf-4b3b-8625-6ddc906eefec</UniqueId>
    <Map>Ilshenar</Map>
    <X>2123</X>
    <Y>1163</Y>
    <Width>22</Width>
    <Height>22</Height>
    <CentreX>2134</CentreX>
    <CentreY>1174</CentreY>
    <CentreZ>-46</CentreZ>
    <Range>11</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Gnaw:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>TwistedWeald#14</Name>
    <UniqueId>42a81472-0763-4c09-90e9-0083127ba2ed</UniqueId>
    <Map>Ilshenar</Map>
    <X>2166</X>
    <Y>1199</Y>
    <Width>22</Width>
    <Height>22</Height>
    <CentreX>2177</CentreX>
    <CentreY>1210</CentreY>
    <CentreZ>13</CentreZ>
    <Range>11</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>LadyLissith:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>TwistedWeald#15</Name>
    <UniqueId>8bba0b01-7a05-46bb-ad6b-88066af7137c</UniqueId>
    <Map>Ilshenar</Map>
    <X>2163</X>
    <Y>1192</Y>
    <Width>22</Width>
    <Height>22</Height>
    <CentreX>2174</CentreX>
    <CentreY>1203</CentreY>
    <CentreZ>-60</CentreZ>
    <Range>11</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>LadySabrix:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>TwistedWeald#16</Name>
    <UniqueId>97c68ddc-6e68-4a62-951b-a6d8a3669d8a</UniqueId>
    <Map>Ilshenar</Map>
    <X>2157</X>
    <Y>1215</Y>
    <Width>22</Width>
    <Height>22</Height>
    <CentreX>2168</CentreX>
    <CentreY>1226</CentreY>
    <CentreZ>-60</CentreZ>
    <Range>11</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Irk:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>TwistedWeald#17</Name>
    <UniqueId>bf92f0e9-6767-4ea8-81b3-f4278efe5530</UniqueId>
    <Map>Ilshenar</Map>
    <X>2135</X>
    <Y>1210</Y>
    <Width>22</Width>
    <Height>22</Height>
    <CentreX>2146</CentreX>
    <CentreY>1221</CentreY>
    <CentreZ>-60</CentreZ>
    <Range>11</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Guile:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>TwistedWeald#18</Name>
    <UniqueId>260bef2b-e540-437b-9434-17050c7813e2</UniqueId>
    <Map>Ilshenar</Map>
    <X>2136</X>
    <Y>1210</Y>
    <Width>22</Width>
    <Height>22</Height>
    <CentreX>2147</CentreX>
    <CentreY>1221</CentreY>
    <CentreZ>-60</CentreZ>
    <Range>11</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Spite:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#0</Name>
    <UniqueId>6c9753c4-1824-487c-8252-38580e774b69</UniqueId>
    <Map>Ilshenar</Map>
    <X>791</X>
    <Y>618</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>791</CentreX>
    <CentreY>618</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>stonecrafter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#1</Name>
    <UniqueId>0580a5cb-27f9-4c24-b58d-a3204174b916</UniqueId>
    <Map>Ilshenar</Map>
    <X>808</X>
    <Y>697</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>808</CentreX>
    <CentreY>697</CentreY>
    <CentreZ>-40</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>armorer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=weaponsmith:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#2</Name>
    <UniqueId>bbb6d10f-e911-4dfa-83c7-03aa85f43307</UniqueId>
    <Map>Ilshenar</Map>
    <X>808</X>
    <Y>586</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>808</CentreX>
    <CentreY>586</CentreY>
    <CentreZ>-40</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>armorer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=weaponsmith:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#3</Name>
    <UniqueId>e0a8f2d6-dbca-4694-bacb-67659691dac1</UniqueId>
    <Map>Ilshenar</Map>
    <X>1225</X>
    <Y>563</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1225</CentreX>
    <CentreY>563</CentreY>
    <CentreZ>-18</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>gypsyanimaltrainer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#4</Name>
    <UniqueId>baea34f0-293b-4b5f-8c5b-9b7fba3da9ed</UniqueId>
    <Map>Ilshenar</Map>
    <X>1388</X>
    <Y>428</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1388</CentreX>
    <CentreY>428</CentreY>
    <CentreZ>-23</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>gypsyanimaltrainer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#5</Name>
    <UniqueId>aeed3c9b-2d27-4b68-af36-0d0b5911dae2</UniqueId>
    <Map>Ilshenar</Map>
    <X>1497</X>
    <Y>614</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1497</CentreX>
    <CentreY>614</CentreY>
    <CentreZ>-14</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>armorer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=weaponsmith:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#6</Name>
    <UniqueId>06cdaed5-bbe0-4e8c-bd30-d493d195b218</UniqueId>
    <Map>Ilshenar</Map>
    <X>854</X>
    <Y>680</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>854</CentreX>
    <CentreY>680</CentreY>
    <CentreZ>-40</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>banker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=minter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#7</Name>
    <UniqueId>19978698-daf4-49af-9ff0-9f0ce1b13395</UniqueId>
    <Map>Ilshenar</Map>
    <X>855</X>
    <Y>603</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>855</CentreX>
    <CentreY>603</CentreY>
    <CentreZ>-40</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>banker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=minter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#8</Name>
    <UniqueId>ef2e28fe-96a6-46b8-b773-05550f8d5e89</UniqueId>
    <Map>Ilshenar</Map>
    <X>766</X>
    <Y>641</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>766</CentreX>
    <CentreY>641</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>tinker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=tinkerguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#9</Name>
    <UniqueId>044926d2-0678-4068-9cd9-edefa94ec7d3</UniqueId>
    <Map>Ilshenar</Map>
    <X>1226</X>
    <Y>554</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1226</CentreX>
    <CentreY>554</CentreY>
    <CentreZ>-12</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>gypsybanker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#10</Name>
    <UniqueId>e301d0cd-96c1-4fe8-a054-d252c0547676</UniqueId>
    <Map>Ilshenar</Map>
    <X>1610</X>
    <Y>556</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1610</CentreX>
    <CentreY>556</CentreY>
    <CentreZ>-19</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>banker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=minter:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#11</Name>
    <UniqueId>0f9e0e37-6706-41aa-a9b2-7f66c18a30db</UniqueId>
    <Map>Ilshenar</Map>
    <X>826</X>
    <Y>679</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>826</CentreX>
    <CentreY>679</CentreY>
    <CentreZ>-40</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>provisioner:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cobbler:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#12</Name>
    <UniqueId>84116929-8f9e-4a46-b85e-019234f5e2fd</UniqueId>
    <Map>Ilshenar</Map>
    <X>824</X>
    <Y>602</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>824</CentreX>
    <CentreY>602</CentreY>
    <CentreZ>-40</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>provisioner:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cobbler:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#13</Name>
    <UniqueId>467dc8ba-76a6-4ebf-aac7-5ef1e9f35204</UniqueId>
    <Map>Ilshenar</Map>
    <X>1400</X>
    <Y>434</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1400</CentreX>
    <CentreY>434</CentreY>
    <CentreZ>-11</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>gypsymaiden:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#14</Name>
    <UniqueId>d69fc0a9-e7da-4ce2-a58f-a8134d216a74</UniqueId>
    <Map>Ilshenar</Map>
    <X>665</X>
    <Y>665</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>665</CentreX>
    <CentreY>665</CentreY>
    <CentreZ>-35</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>innkeeper:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#15</Name>
    <UniqueId>be204ad0-463c-448e-8167-e1e9844fae66</UniqueId>
    <Map>Ilshenar</Map>
    <X>1364</X>
    <Y>1051</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1364</CentreX>
    <CentreY>1051</CentreY>
    <CentreZ>-13</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>healer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=healerguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#16</Name>
    <UniqueId>855f1ab2-21e5-4419-829a-dc0f1726755c</UniqueId>
    <Map>Ilshenar</Map>
    <X>1261</X>
    <Y>582</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1261</CentreX>
    <CentreY>582</CentreY>
    <CentreZ>-18</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>blacksmith:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=blacksmithguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#17</Name>
    <UniqueId>e78f1121-6a8c-4826-b77e-1b85972163d8</UniqueId>
    <Map>Ilshenar</Map>
    <X>284</X>
    <Y>536</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>284</CentreX>
    <CentreY>536</CentreY>
    <CentreZ>-24</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>healer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=healerguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#18</Name>
    <UniqueId>ebaa8f79-7a53-41c9-aac8-a506306729b1</UniqueId>
    <Map>Ilshenar</Map>
    <X>1235</X>
    <Y>543</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1235</CentreX>
    <CentreY>543</CentreY>
    <CentreZ>-15</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>fortuneteller:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#19</Name>
    <UniqueId>968d912d-9951-4568-b457-4bd0cfd1920d</UniqueId>
    <Map>Ilshenar</Map>
    <X>1407</X>
    <Y>428</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1407</CentreX>
    <CentreY>428</CentreY>
    <CentreZ>-8</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>fortuneteller:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#20</Name>
    <UniqueId>b0b083d2-b809-45bc-80d1-d2a97cf5c353</UniqueId>
    <Map>Ilshenar</Map>
    <X>1628</X>
    <Y>548</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1628</CentreX>
    <CentreY>548</CentreY>
    <CentreZ>-11</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>healer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=healerguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#21</Name>
    <UniqueId>9f26fe88-672d-4bcb-b168-84c8c5e93a3e</UniqueId>
    <Map>Ilshenar</Map>
    <X>1518</X>
    <Y>619</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1518</CentreX>
    <CentreY>619</CentreY>
    <CentreZ>-19</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>healer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=healerguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#22</Name>
    <UniqueId>f35a32cc-33fa-459e-b617-ba48fcbf1d81</UniqueId>
    <Map>Ilshenar</Map>
    <X>1093</X>
    <Y>955</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1093</CentreX>
    <CentreY>955</CentreY>
    <CentreZ>-38</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>healer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=healerguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#23</Name>
    <UniqueId>fcbf56ce-9573-4a43-a2bb-fea45c092b60</UniqueId>
    <Map>Ilshenar</Map>
    <X>872</X>
    <Y>586</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>872</CentreX>
    <CentreY>586</CentreY>
    <CentreZ>-40</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>healer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=healerguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#24</Name>
    <UniqueId>350e1157-d5a5-4fc4-86a1-2636ae642b29</UniqueId>
    <Map>Ilshenar</Map>
    <X>1620</X>
    <Y>554</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1620</CentreX>
    <CentreY>554</CentreY>
    <CentreZ>-20</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>innkeeper:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#25</Name>
    <UniqueId>ee2c5231-b262-46a7-9ca9-4b4bc0f03cac</UniqueId>
    <Map>Ilshenar</Map>
    <X>1605</X>
    <Y>541</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1605</CentreX>
    <CentreY>541</CentreY>
    <CentreZ>-13</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>jeweler:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#26</Name>
    <UniqueId>6827f0cb-35b4-4e83-99c6-f76a641fa391</UniqueId>
    <Map>Ilshenar</Map>
    <X>859</X>
    <Y>698</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>859</CentreX>
    <CentreY>698</CentreY>
    <CentreZ>-40</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>jeweler:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#27</Name>
    <UniqueId>61d7011b-cf2e-4457-b2e9-fd3f912b8381</UniqueId>
    <Map>Ilshenar</Map>
    <X>868</X>
    <Y>657</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>868</CentreX>
    <CentreY>657</CentreY>
    <CentreZ>-40</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>scribe:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#28</Name>
    <UniqueId>2e30f91c-7d48-42f3-a1a4-ec1c52128a17</UniqueId>
    <Map>Ilshenar</Map>
    <X>869</X>
    <Y>625</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>869</CentreX>
    <CentreY>625</CentreY>
    <CentreZ>-40</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>scribe:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#29</Name>
    <UniqueId>7ada7ec7-75ef-4975-98cb-b833f659d8e5</UniqueId>
    <Map>Ilshenar</Map>
    <X>1405</X>
    <Y>439</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1405</CentreX>
    <CentreY>439</CentreY>
    <CentreZ>2</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>gypsybanker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#30</Name>
    <UniqueId>905e2958-8de6-40a3-96ae-7a6fb6ee3d44</UniqueId>
    <Map>Ilshenar</Map>
    <X>1394</X>
    <Y>441</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1394</CentreX>
    <CentreY>441</CentreY>
    <CentreZ>13</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>fortuneteller:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#31</Name>
    <UniqueId>15379191-0012-42cd-bf8d-f8155a75f33b</UniqueId>
    <Map>Ilshenar</Map>
    <X>1505</X>
    <Y>611</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1505</CentreX>
    <CentreY>611</CentreY>
    <CentreZ>-19</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>mage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=alchemist:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=mageguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#32</Name>
    <UniqueId>a1a16561-4a0f-4144-8a59-a7410e354746</UniqueId>
    <Map>Ilshenar</Map>
    <X>774</X>
    <Y>1144</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>774</CentreX>
    <CentreY>1144</CentreY>
    <CentreZ>-30</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>innkeeper:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#33</Name>
    <UniqueId>b029989a-ba3c-4ca1-b73a-4fed5db3ad99</UniqueId>
    <Map>Ilshenar</Map>
    <X>1598</X>
    <Y>539</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1598</CentreX>
    <CentreY>539</CentreY>
    <CentreZ>-19</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>provisioner:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cobbler:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#34</Name>
    <UniqueId>78e436d2-96eb-44cd-9f1e-8b116635efb5</UniqueId>
    <Map>Ilshenar</Map>
    <X>369</X>
    <Y>1432</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>369</CentreX>
    <CentreY>1432</CentreY>
    <CentreZ>15</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>healer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=healerguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#35</Name>
    <UniqueId>8ab188a3-4ccf-42a9-8b63-1bc869cd03d6</UniqueId>
    <Map>Ilshenar</Map>
    <X>1318</X>
    <Y>1328</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1318</CentreX>
    <CentreY>1328</CentreY>
    <CentreZ>-14</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>provisioner:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=cobbler:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#36</Name>
    <UniqueId>78d10eae-dc03-42de-9ba1-b603cc9055de</UniqueId>
    <Map>Ilshenar</Map>
    <X>896</X>
    <Y>610</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>896</CentreX>
    <CentreY>610</CentreY>
    <CentreZ>-40</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>tailor:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=weaver:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#37</Name>
    <UniqueId>6aae1b6c-5214-4a7a-bd96-1acc452b703b</UniqueId>
    <Map>Ilshenar</Map>
    <X>896</X>
    <Y>610</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>896</CentreX>
    <CentreY>610</CentreY>
    <CentreZ>-40</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>tailorguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#38</Name>
    <UniqueId>a5cfab82-824c-471c-a61d-6b0ab336a94d</UniqueId>
    <Map>Ilshenar</Map>
    <X>1499</X>
    <Y>619</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1499</CentreX>
    <CentreY>619</CentreY>
    <CentreZ>-19</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>animaltrainer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#39</Name>
    <UniqueId>c4ae8c2c-c453-48cc-b96f-33fe5322db48</UniqueId>
    <Map>Ilshenar</Map>
    <X>1600</X>
    <Y>552</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1600</CentreX>
    <CentreY>552</CentreY>
    <CentreZ>-16</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>tailor:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=weaver:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=tailorguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#40</Name>
    <UniqueId>c18b5936-afac-4923-bdc5-7dd5e438cab0</UniqueId>
    <Map>Ilshenar</Map>
    <X>840</X>
    <Y>571</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>840</CentreX>
    <CentreY>571</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>mage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=glassblower:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=mageguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#41</Name>
    <UniqueId>ec0538ac-7571-4f93-9326-1e4e29ed25b5</UniqueId>
    <Map>Ilshenar</Map>
    <X>840</X>
    <Y>707</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>840</CentreX>
    <CentreY>707</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>innkeeper:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#42</Name>
    <UniqueId>f8fe9b8f-dfec-4c38-9afa-190f3da27e23</UniqueId>
    <Map>Ilshenar</Map>
    <X>1253</X>
    <Y>588</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1253</CentreX>
    <CentreY>588</CentreY>
    <CentreZ>-19</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>tinker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=tinkerguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#43</Name>
    <UniqueId>bd7cf305-c655-4133-9f99-960d11d23177</UniqueId>
    <Map>Ilshenar</Map>
    <X>1566</X>
    <Y>1049</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1566</CentreX>
    <CentreY>1049</CentreY>
    <CentreZ>-8</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>innkeeper:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#44</Name>
    <UniqueId>841f940b-9137-48dd-9c73-9c9aa716a7d7</UniqueId>
    <Map>Ilshenar</Map>
    <X>792</X>
    <Y>665</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>792</CentreX>
    <CentreY>665</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>blacksmith:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=blacksmithguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#45</Name>
    <UniqueId>082c568b-37db-4c46-ab1e-1e53f14d1344</UniqueId>
    <Map>Ilshenar</Map>
    <X>575</X>
    <Y>537</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>575</CentreX>
    <CentreY>537</CentreY>
    <CentreZ>-69</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>healer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=healerguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#46</Name>
    <UniqueId>a1619703-573a-4d59-8313-a0ad4e71c180</UniqueId>
    <Map>Ilshenar</Map>
    <X>682</X>
    <Y>297</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>682</CentreX>
    <CentreY>297</CentreY>
    <CentreZ>-41</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>healer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=healerguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Vendors#47</Name>
    <UniqueId>98197ced-f400-4ec2-94fe-d33bac9dbdf0</UniqueId>
    <Map>Ilshenar</Map>
    <X>1514</X>
    <Y>611</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>1514</CentreX>
    <CentreY>611</CentreY>
    <CentreZ>-14</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>baker:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Wisp#0</Name>
    <UniqueId>b51bab5c-da7f-4ccd-8b32-f9e1d32cca2f</UniqueId>
    <Map>Ilshenar</Map>
    <X>641</X>
    <Y>1495</Y>
    <Width>80</Width>
    <Height>80</Height>
    <CentreX>681</CentreX>
    <CentreY>1535</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>60</Range>
    <MaxCount>20</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Wisp:MX=20:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Wisp#1</Name>
    <UniqueId>e5c09a8a-e357-4209-bff9-0bc0eb2f3df3</UniqueId>
    <Map>Ilshenar</Map>
    <X>849</X>
    <Y>1561</Y>
    <Width>12</Width>
    <Height>12</Height>
    <CentreX>855</CentreX>
    <CentreY>1567</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>6</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Skeletalmage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Wisp#2</Name>
    <UniqueId>d0d57a28-f77d-40db-a86b-ef0563859de2</UniqueId>
    <Map>Ilshenar</Map>
    <X>849</X>
    <Y>1560</Y>
    <Width>12</Width>
    <Height>12</Height>
    <CentreX>855</CentreX>
    <CentreY>1566</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>10</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Shade:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Wisp#3</Name>
    <UniqueId>a439a45b-7518-44b8-8006-ec34d1c6dc69</UniqueId>
    <Map>Ilshenar</Map>
    <X>846</X>
    <Y>1493</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>851</CentreX>
    <CentreY>1498</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>20</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Rottingcorpse:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Wisp#4</Name>
    <UniqueId>d7ddc805-37f6-4b59-9f8b-9ad81c7daddb</UniqueId>
    <Map>Ilshenar</Map>
    <X>817</X>
    <Y>1469</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>827</CentreX>
    <CentreY>1479</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>15</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Shade:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Boneknight:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Bonemagi:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Wisp#5</Name>
    <UniqueId>1f25a055-ef45-4093-8c6d-2d9914a48a88</UniqueId>
    <Map>Ilshenar</Map>
    <X>876</X>
    <Y>1459</Y>
    <Width>24</Width>
    <Height>24</Height>
    <CentreX>888</CentreX>
    <CentreY>1471</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>20</Range>
    <MaxCount>8</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Shade:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Boneknight:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Bonemagi:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Wisp#6</Name>
    <UniqueId>b96d0913-39ea-4e1c-badc-7b1877f3a0fa</UniqueId>
    <Map>Ilshenar</Map>
    <X>891</X>
    <Y>1497</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>901</CentreX>
    <CentreY>1507</CentreY>
    <CentreZ>2</CentreZ>
    <Range>10</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Evilmagelord:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Wisp#7</Name>
    <UniqueId>6730ab1b-13d1-40d9-85a8-b20a9cda9741</UniqueId>
    <Map>Ilshenar</Map>
    <X>865</X>
    <Y>1525</Y>
    <Width>12</Width>
    <Height>12</Height>
    <CentreX>871</CentreX>
    <CentreY>1531</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>10</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Evilmage:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Wisp#8</Name>
    <UniqueId>890422f9-1aef-41d0-b973-e138fb78ebad</UniqueId>
    <Map>Ilshenar</Map>
    <X>885</X>
    <Y>1531</Y>
    <Width>12</Width>
    <Height>12</Height>
    <CentreX>891</CentreX>
    <CentreY>1537</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>10</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Rottingcorpse:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Wisp#9</Name>
    <UniqueId>7a7a52e0-12e2-4fbe-b52a-36d2557e168d</UniqueId>
    <Map>Ilshenar</Map>
    <X>878</X>
    <Y>1558</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>888</CentreX>
    <CentreY>1568</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>15</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Evilmage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Evilmagelord:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Wisp#10</Name>
    <UniqueId>90e6fef6-e20e-4261-a5d5-f58b680c838b</UniqueId>
    <Map>Ilshenar</Map>
    <X>934</X>
    <Y>1526</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>939</CentreX>
    <CentreY>1531</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>10</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Imp:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Wisp#11</Name>
    <UniqueId>47795a67-99d4-47df-a391-a06deb51fd31</UniqueId>
    <Map>Ilshenar</Map>
    <X>934</X>
    <Y>1487</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>939</CentreX>
    <CentreY>1492</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>10</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Imp:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Wisp#12</Name>
    <UniqueId>ed3370af-c260-47a9-a3d3-db5487a9c1fd</UniqueId>
    <Map>Ilshenar</Map>
    <X>955</X>
    <Y>1496</Y>
    <Width>12</Width>
    <Height>12</Height>
    <CentreX>961</CentreX>
    <CentreY>1502</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>10</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Ettin:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Wisp#13</Name>
    <UniqueId>12a1531b-30cd-4288-8274-2c73dccf7391</UniqueId>
    <Map>Ilshenar</Map>
    <X>952</X>
    <Y>1470</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>962</CentreX>
    <CentreY>1480</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>15</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Wraith:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Spectre:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Shade:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Wisp#14</Name>
    <UniqueId>229023c7-103e-419c-84bf-46b429a638b2</UniqueId>
    <Map>Ilshenar</Map>
    <X>985</X>
    <Y>1497</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>1000</CentreX>
    <CentreY>1512</CentreY>
    <CentreZ>0</CentreZ>
    <Range>15</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Titan:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Cyclops:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Wisp#15</Name>
    <UniqueId>f129ac18-bf0c-47c0-a57d-1289107d1655</UniqueId>
    <Map>Ilshenar</Map>
    <X>952</X>
    <Y>1523</Y>
    <Width>14</Width>
    <Height>14</Height>
    <CentreX>959</CentreX>
    <CentreY>1530</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>10</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Lich:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Wraith:MX=0:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Spectre:MX=0:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Shade:MX=0:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Wisp#16</Name>
    <UniqueId>195ae488-9c78-48c2-afd1-dd02a167fb2b</UniqueId>
    <Map>Ilshenar</Map>
    <X>926</X>
    <Y>1549</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>936</CentreX>
    <CentreY>1559</CentreY>
    <CentreZ>-22</CentreZ>
    <Range>25</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Balron:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Wisp#17</Name>
    <UniqueId>0fc903d4-ee03-4446-a18b-711671aa1c99</UniqueId>
    <Map>Ilshenar</Map>
    <X>957</X>
    <Y>1547</Y>
    <Width>14</Width>
    <Height>14</Height>
    <CentreX>964</CentreX>
    <CentreY>1554</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>10</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Lichlord:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Wisp#18</Name>
    <UniqueId>0bdb3be6-fe28-4c16-8eb0-1c738bfc2a5e</UniqueId>
    <Map>Ilshenar</Map>
    <X>760</X>
    <Y>1464</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>775</CentreX>
    <CentreY>1479</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>15</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Balron:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Wisp#19</Name>
    <UniqueId>adf7dd35-811d-438b-ab9f-17fe701fc81b</UniqueId>
    <Map>Ilshenar</Map>
    <X>735</X>
    <Y>1440</Y>
    <Width>80</Width>
    <Height>80</Height>
    <CentreX>775</CentreX>
    <CentreY>1480</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>40</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Imp:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Wisp#20</Name>
    <UniqueId>3d976271-956d-4b1a-8b37-149454e33eaa</UniqueId>
    <Map>Ilshenar</Map>
    <X>773</X>
    <Y>1477</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>776</CentreX>
    <CentreY>1480</CentreY>
    <CentreZ>-28</CentreZ>
    <Range>3</Range>
    <MaxCount>15</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>TreasureLevel1:MX=9:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=TreasureLevel2:MX=9:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=TreasureLevel3:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=TreasureLevel4:MX=6:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
</Spawns>